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The Dimensional Summoners- GAME WIN: NEUTRAL END

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The Dimensional Summoners- GAME WIN: NEUTRAL END

Postby garfield.01 » 29 Oct 2013, 19:51

Image

Open to everyone!

Note- If you didn't play The Dimensional Dungeons, I'd suggest a quick look at the thread to familiarise yourself with how the game goes.

In the aftermath of the first game, the void was successfully repelled and the Oblivion Host was sealed away, protecting every dimension in the universe. However, the battle was felt across the multiverse, granting some individuals with strange powers. Powers that allow themselves to shift reality and bring extradimensional beings forth, with some deadly consequences

This threat was noticed by The Bureau, a shadowy organisation tasked with protecting Earth from any threat that should wish to destroy it or humanity. Their leader is The Director, one of the people who was granted with the powers of summoning and lead research into the effects of it. Now, he uses The Bureau's vast resources to combat the threat of these summoners in order to protect the Earth. In order to do so, he has recruited a crack team of other beings with the gift from across the Multiverse to investigate the mystery...


Much like The Dimensional Dungeons, the character you play as can be any one from any franchise, be it game, comic or movie. New this time though, you will be required to select a second character from the same universe. There are a few rules though:

1- Do not pick an obscure character. If I can't find sufficient information to make a balanced movelist for your character on Google, I will have to ask you to pick another. (I will be a be a bit more lax on this with your second character, though)
2- If someone else has picked a character from a franchise, I would like to request that you do not pick another character from that franchise. A team of Marvel superheroes is just boring, after all.
3- The following characters cannot be chosen:

The Scout- Team Fortress 2
John Lennon- The Beatles
Sherlock Holmes
Mickey Mouse
Teddie- Persona 4
Craig Charles
Ness- Earthbound
Wallace- Wallace and Gromit
Yoshi- Mario
Mr. Weebl- Weebl's Stuff
Master Chief- Halo
Genie- Aladdin
Bender- Futurama
Adam Blade- Needless
Hector- Fire Emblem

There is a reason for this....

You do not need to worry about creating move lists, since I will have that all under cover. Just sign up using this handy text box:

Code: Select all
[code] Forum Name:
Player Character Name:
Second Character Name:
Franchise:[/code]


Now that that is out of the way, I will explain what happens in the game.

The game itself is split into two main types of Phase; Battle and Puzzle.

Battle Phase

During a Battle Phase, you will be fighting against enemies. To proceed, you must defeat all the enemies or complete your objective i.e. survive three turns.

This is also where the biggest new feature of this game comes into play; Summoning. Your character can store multiple different summons to use. However, only one per player may be actively participating in battle at one time. While the summon is active, you may choose an attack for it to do. In order to find out what an attack does, read what it says on your status screen. To attack, choose an attack and a target for it to hit.

You do not need to use a summon in order to attack though. Your character has a few moves they can use themselves. Some of these are 'Special' moves which are often quite powerful. However, they have a cooldown before they can be used again. This goes down as phases progress.

Summons cannot be active all the time and have a gauge called 'Summon Charge'. This is a value that decreases by 1 every battle phase they are active in. If this reaches 0, the summon enters a state known as 'Summon Break'. During this time, the summon cannot be used until its Summon Charge refills completely. However, if a summon is inactive, then during every phase it will regain 1 unit of Summon Charge. If the charge on your current summon is getting low, then it may be a good idea to switch it out to another one to allow it to recover slightly. If all of your summons are broken, you will not be able to use any of their powers in battle.

You can change your summon at the start of any turn. However, you cannot attack, then switch. You may only switch, then attack. This is not limited to battles and can be done during any phase.

Most summons have a weakness to an element. This not only means you take more damage from attacks of that type, you are also likely to be targeted on that weakness. If your HP reaches 0, you will be knocked unconscious. During this time, you cannot act and have to wait to be revived by a spell or item. If left unconscious for a long enough time, you will die and be removed from the game. Should this happen, your teammates may take any summon they wish from your body.

If you are inactive for a Battle Phase, you will not only miss out on some EXP, but you are more likely to be targeted by an enemy. A teammate may 'Jump In' for you after a certain time to perform actions for your character. By jumping in for another player, you not only get to deal more damage, but you will gain more EXP

If the enemies health is low enough at the end of a phase, a 'Quick Fire Round' will take place. Instead of the phase lasting the typical day, it will last until enough damage has been dealt to defeat the enemies. Extra EXP is granted to those who manage to get in on these.

At the end of the battle, you and any summons that fought in the battle will gain EXP. This may cause Level Up's, which will boost your Attack and HP. In addition to these two stats, Summons will also possibly get an increase in a Defence stat. By levelling up, both you and your summons can learn new attacks you can use. After a point, summons will stop learning attacks and will become rapidly outclassed by newer ones, so don't be afraid to ditch an older one. Also, by reaching certain Level milestones, you may Rank Up. This will bring new features to the table, possibly making you stronger.

In addition to EXP, after a battle The Bureau may send you new summons. However, you can only store a few summons. You are able to accept the new one and ditch the old one. The only restrictions on this are:

- You can only take 1 summon per battle
- Accepting summons is done on a first come, first served basis
- The summon you accept must be of an equal or lower level than you.

To explain this, I'll use a scenario. Player A is Level 7 and Player B is Level 15. There are two summons available after the battle, Viewtiful Joe (Level 7) and Commander Shepard (Level 15). Player B may choose either Viewtiful Joe or Commander Shepard to replace on of their existing summons. However, Player A can only choose Viewtiful Joe.

In addition to this, the summon someone chooses to discard may be taken by another player. The normal rules for accepting summons apply here too.

Also, you may use items in battle too. These can range from weapons to additional pieces of body armour to potions. You may receive extra items after a battle.

Puzzle Phases

Substantially less long winded than the Battle Phase, this basically contains the time you spend outside of battle. The main points here are:

- You will be solving puzzles. They won't be too hard, but might tease your brain a little. For participating, there will be EXP rewards
- You can find and use items. If you have too many items, you can drop one to make space
- You can swap a summon with someone else. There are no level restrictions on this.
- You may have to take a vote.
- Summons of the Medic class may be used to heal. Only 1 per person per phase

One thing that has changed in regards to puzzles is that now, each character and summon has 1 Ability each. These are innate, so do not worry about them.

Whew, that was long. If there was something you felt I didn't explain particularly well, feel free to ask me

I will also make this one warning- This game updates usually daily. If you do not think you will be able to be active for a while, please PM me so I can organise something

Ranks:
Rank 1- Trainee Summoner: 2 Summon Slots, 2 Item Slots
Rank 2- Channeler: 3 Summon Slots
Rank 3- Evoker: Summon Fusion (2 way), Bonus Spell (Healing/Status)
Rank 4- Harbinger: 4 Summon Slots, Bonus Spell (Offensive)
Rank 5- Master Summoner: 3 Item Slots, Summon Fusion (3 way)
Rank 6- Grandmaster: 5 Summon Slots, Oversummoning
Last edited by garfield.01 on 03 May 2014, 22:26, edited 189 times in total.
garfield.01
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Re: The Dimensional Summoners- Apply Now!

Postby garfield.01 » 29 Oct 2013, 19:51

Status and Players

1- Hilda/Riksilver

Image

Lv. 15 (EXP 2/17) *Rank 4- Harbinger*
HP 16/32
Resist- Light ~~~ Weak- Ice

Attacks:
Basic- Kick- Kick an enemy in the face. Deals light physical damage to 1 target
Super- Potion- Use a Potion to recover some health on yourself or an ally (0/3 Cooldown Turns)
Super- Full Heal- Heal a status ailment of a teammate or yourself (0/2 cooldown turns)
Super- Repel- Increase your evasiveness (1/4 cooldown turns)
Super- X Defend- Increase the defence of yourself or an ally (0/3 cooldown turns)
Super- X Attack- Increase the attack of yourself or an ally (3/3 cooldown turns)
Super- Revive- Revive an unconscious ally (0/6 cooldown turns)
Super- Ether- Restore the summon charge of all summons in the party (3/7 cooldown turns)
Super- ???
Super- ???
Bonus- Safeguard- Protect the party from status ailments for a few turns (HP Cost: 5HP)
Bonus- Samsara- Deal strong Light damage to all enemies (HP Cost: 10HP)
Ability- Healing Amp- All healing type techniques used by you and your summons are stronger!

Summon #1
Weavile- Rogue
Lv. 13 (EXP 6/10)
Attack: 8 Defence: 0
Summon Charge: 9/10

Attacks:
Slash- Deal physical damage to one enemy
Ice Punch- Deal Ice damage to one enemy
???
???
Ability- Pickpocket- Attack an enemy with this summon, and you may steal an item


Summon #2
Liu Kang- Rogue
Lv. 13 (EXP 4/10)
Attack: 6 Defence: 0
Summon Charge: 9/9

Attacks:
Flying Kick- Deal physical damage to one target
Dragon Fire- Deal Fire damage to one target
Parry- If an enemy attacks you with a physical attack the turn you do this, you will counter with fire damage
???
Ability- Fire Boost- All Fire type moves used by this summon will be boosted in strength


Summon #3 *Active*
Crono- Rogue
Lv. 13 (EXP 5/10)
Attack: 7 Defence: 0
Summon Charge: 7/9

Attacks:
Cyclone- Deal physical damage to one enemy
Lightning- Deal electrical damage to one enemy
Wind Slash- Deal Wind damage to one enemy
???
???
Ability- Triple Tech- If this summon and two others attack the same enemy, all three will receive an attack boost


Summon #4
[Empty]


Item Slot 1- Lucky Egg
Item Slot 2- [Empty]


2- Tycho/Kaeetayel

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Lv. 19 (EXP 12/17) *Rank 4- Harbinger*
HP 21/40
Resist- Wind ~~~ Weak- Water

Attacks:
Basic- D20- Throw a dice at one enemy to deal light physical damage
Super- Tommy Gun- Spray the enemies with a rifle to randomly deal damage (0/4 cooldown turns)
Super- Greatest Sandwich Ever- Heal an ally or self with a delicious sandwich (0/3 cooldown turns)
Super- Booze- Increase your defence by chugging a copious amount of alcohol (0/4 cooldown turns)
Super- Linguist- Inflict Poison on an enemy with your venomous criticism (0/4 cooldown turns)
Super- Mahakala- Summon the Tiki Mask to deal Light type damage to one enemy (0/5 cooldown turns)
Super- Corn Men- Deal physical damage to all enemies (0/5 cooldown turns)
Super- Dark Side- Boost your attack and defence (0/6 cooldown turns)
Super- Shotgun- Deal heavy physical damage to one enemy (0/7 cooldown turns)
Super- Robot Sex Slaves- Boost the party's defence (0/6 cooldown turns)
Super- ???
Bonus- Refresh Bolt- Heal an ally of a status ailment (Cost: 3HP)
Bonus- Panta Rhei- Deal severe wind damage to one enemy (Cost: 9HP)
Ability- Rage- If you are dropped to low HP, you will gain an attack buff

Summon #1
Fluttershy- Rogue
Lv. 13 (MAX)
Attack- 5 Defence- 1
Summon Charge: 10/10

Attacks:
Angel- Deal light physical damage to an enemy
Stare- Stun an enemy
Anger- Boost your attack and defence stat
Ability- Tamer- While active, the summoner will not be attacked by beasts


Summon #2
Konohana Sakuya- Mage
Lv. 14 (MAX)
Attack: 6 Defence: 1
Summon Charge: 6/9

Attacks:
Agi- Fire damage to one enemy
Dia- Heal an ally or self some health
Me Patra- Remove a status ailment on an ally
Fire Break- Lower an enemy's defences
Maragi- Deal fire damage to all enemies
Recarm- Revive an ally from unconsciousness
Mediarama- Heal the party some health
Ability: Fire Boost- All fire type moves used by this summon are stronger


Summon #3 *Active*
EDI- Support
Lv. 13 (MAX)
Attack: 6 Defence: 2
Summon Charge: 10/11

Attacks:
Pistol- Deal physical damage to one enemy
Incinerate- Deal fire damage to one enemy
Overload- Drop an enemies defences
Defence Matrix- Boost your defence
Decoy- Increase your evasiveness
Ability- Hacker- This summon deals extra damage against synthetic enemies


Summon #4
Big Daddy- Warrior
Lv. 17 (EXP 0/12)
Attack: 8 Defence: 2
Summon Charge: 6/6

Attacks:
Smash- Deal physical damage to one target
Bounce- Stun an enemy
???
Ability- Heavy Armour- While active, the summoner will take less damage from physical attacks


Item Slot 1- [Empty]
Item Slot 2- [Empty]


3- Kirby/KingoftheSocks

Image

Lv. 22 (EXP 7/20) *Rank 5- Master Summoner*
HP 20/37
Resist- Water ~~~ Weak- Fire

Attacks:
Basic- Slide- Deal slight physical damage to one enemy
Super- Inhale- Inhale one enemy and spit them at another one (0/4 cooldown turns)
Super- Fire Kirby- Deal fire damage to one enemy (0/5 cooldown turns)
Super- Ice Kirby- Deal ice damage to one enemy (0/5 cooldown turns)
Super- Stone Kirby- Massively increase your defence this turn (0/4 cooldown turns)
Super- Tornado Kirby- Deal Wind damage to one enemy (0/5 cooldown turns)
Super- Warp Star- Use one turn to fly high into the sky, then strike on the next with strong fire damage to one target (0/8 cooldown turns)
Super- Final Cutter- Deal physical damage to two enemies of your choice. Ignores defensive buffs/immunities (0/4 cooldown turns)
Super- ???
Bonus- Mega Flick- Deal physical damage and stun one enemy
Bonus- Toxic Glare- Inflict Poisoning on an enemy (Cost: 4HP)
Bonus- Revival Wish- Revive an unconscious ally with the same amount of health you sacrifice (HP Cost: Minimum of 10)
Ability- Copy Power- May occasionally steal an attack from a defeated enemy if you land the finishing blow

Summon #1
Perfect Cell- Warrior
Lv. 19 (EXP 9/12)
Attack: 9 Defence: 2
Summon Charge: 5/5

Attacks:
Punch- Deal physical damage to one enemy
Solar Flare- Stun an enemy
Kamehameha- Deal Light damage to one enemy
???
???
Ability- Regenerator- If this summon is active when the summoner is defeated, they will be revived automatically after 3 turns. Healing spells will have no effect in this time


Summon #2 *Active*
Frog- Rogue
Lv. 13 (MAX)
Attack: 6 Defence: 2
Summon Charge: 8/11

Attacks:
Slurp- Heal an ally
Water- Deal water damage to one enemy
Slurp Cut- Deal physical damage to one enemy
Heal- Heal all allies
Water II- Deal water damage to all enemies
Ability- Healing Boost- Healing spells used by this summon are stronger


Summon #3
Gandalf- Mage
Lv. 18 (EXP 4/12)
Attack: 10 Defence: 0
Summon Charge: 4/4

Attacks:
Glamdring- Deal physical damage to one enemy
Lightning Strike- Deal Electric damage to one enemy
Blinding Light- Deal Light damage to all enemies
???
???
Ability- Magic Boost- All elemental attacks will be boosted in strength


Summon #4
[Empty]


Item Slot 1- [Empty]
Item Slot 2- [Empty]


7- Amaterasu/Vtheyoshi

Image

Lv. 22 (EXP 12/20) *Rank 5- Master Summoner*
HP 23/37
Resist- Light ~~~ Weak- Dark

Attacks:
Basic- Tackle- Minor physical damage to one target
Super- Divine Retribution- If any enemies attack you, you will counter their attack with a piledriver (0/5 cooldown turns)
Super- Bloom- Heal an ally or self (2/3 cooldown turns)
Super- Deluge- Water type damage to one enemy (2/5 cooldown turns)
Super- Galestorm- Deal Wind type damage to one enemy (0/5 cooldown turns)
Super- Veil of Mist- Cast Haste upon yourself or an ally (0/8 cooldown turns)
Super- Inferno- Deal fire damage to all enemies (0/7 cooldown turns)
Super- Thunderstorm- Deal electric damage to all enemies (0/7 cooldown turns)
Super- Blizzard- Deal ice damage to all enemies (0/7 cooldown turns)
Super- Astral Pouch- Revive an ally (0/8 cooldown turns)
Bonus- Miracle- Once used on an ally, if they would be defeated, they will hold on with 1HP. This spell lasts the length of the battle (Cost: 4HP)
Bonus- Nosferatu- Deal strong dark damage to an enemy, and drain half of the damage dealt as health (Cost: 7HP)
Ability- Light Amp- All Light type attacks used by you and your summons are strengthened

Summon #1 *Active*
Issun- Rogue
Lv. 5 (MAX)
Attack: 3 Defence: 0
Summon Charge: 17/18

Attacks:
Denkomaru- Physical damage to one enemy
Thieves Glove- Slash and steal an item from an enemy
Rejuvenation- Restore some Summon charge on any players unbroken summon
Envoy- Boost the attack stat of yourself or a teammate
Ability- Miniscule- Increase evasiveness passively


Summon #2
Mitsuru Kirijo- Mage
Lv. 17 (EXP 7/12)
Attack: 8 Defence: 2
Summon Charge: 7/8

Attacks:
Dia- Heal an ally
Bufula- Deal Ice damage to one enemy
Myriad Arrows- Deal Physical damage to one enemy
Tentarafoo- Stun an enemy
Mabufula- Deal Ice damage to all enemies
???
???
Ability- Ice Boost- All Ice attacks used by this summon will be boosted in strength


Summon #3
Link- Rogue
Lv. 16 (EXP 7/12)
Attack: 7 Defence: 1
Summon Charge: 9/9

Attacks:
Slash- Deal physical damage to one target
Shield- Boost your defence massively this turn
Red Potion- Heal an ally or self
Clawshot- Pickpocket an enemy
Boomerang- Stun an enemy
???
Ability- Courage- If this summon is equipped, elemental boosts will have no effect for this summoner (Attacking and Defending)


Summon #4
[Empty]


Item slot 1- Jet Turbine (1/1)
Item slot 2- [Empty]


8- Jack Krauser/KaptainKrauser

Image

Lv. 25 (MAX) *Rank 6- Grandmaster*
HP 27/50
Resist- Physical ~~~ Weak- Fire/Light

Attacks:
Basic- Punch- Throw a punch at an enemy to deal physical damage
Super- Flash Grenade- Stun a single enemy (0/3 cooldown turns)
Super- Bow- Heavier physical damage to one target (0/4 cooldown turns)
Super- TMP- Light physical damage to all enemies (0/5 cooldown turns)
Super- First Aid Spray- Heal self or an ally (0/4 cooldown turns)
Super- Plaga Shield- Increase your defence massively for this turn (0/4 cooldown turns)
Super- Chinbreaker- Deal physical damage that stuns an enemy (0/5 cooldown turns)
Super- Plaga Agility- Increase your evasiveness (0/3 cooldown turns)
Super- Plaga Arm- Smash an enemy to deal monstrous physical damage to one enemy (0/7 cooldown turns)
Super- Throat Slit- Instakill an enemy 50% of the time. If misses, deals regular damage (0/8 cooldown turns)
Bonus- Cripple Wave- Deal Paralysis to a single enemy (Cost: 5HP)
Bonus- Shadow Scythe- Deal strong Dark damage to one enemy (Cost: 7HP)
Ability- Plaga- May occasionally regenerate some health

Summon #1 *Active*
Nyx Avatar- Mage
Lv. 24 (EXP 0/15)
Attack: 12 Defence: 1
Summon Charge: 4/4

Attacks:
Agidyne- Fire Damage to one enemy
Bufudyne- Ice Damage to one enemy
Garudyne- Wind Damage to one enemy
Ziodyne- Electrical damage to one enemy
Night Queen- Deal a random status ailment to all enemies
Moonless Gown- Reflect all damage dealt to you this turn
???
Ability- Arcana Change- After getting hit by an attack, you will resist that element for the rest of the battle


Summon #2
Chernabog- Rogue
Lv. 23 (EXP 7/15)
Attack: 10 Defence: 2
Summon Charge: 3/3

Attacks:
Fireball- Deal Fire damage to one enemy
Gale- Deal Wind damage to one enemy
Light- Deal Light damage to one enemy
Night on Bald Mountain- Restore some health
???
Ability- Demon Control- If any demons enter the battlefield, they will instantly become hypnotised by the summoner of this summon (while active)


Summon #3
Marle- Medic
Lv. 15 (MAX)
Attack: 6 Defence: 1
Summon Charge: 11/11

Attacks:
Crossbow- Deal physical damage to an enemy
Allure- Stun an enemy
Aura- Heal an ally
Ice- Deal Ice damage to an enemy
Cure II- Fully heal an ally
Arise- Revive an unconscious ally
Haste- Inflict the Haste ailment on an ally
Ability- Ice Boost- Ice type attacks used by this summon are stronger


Summon #4 *Summon Break*
Great Fairy- Medic
Lv. 22 (EXP 9/15)
Attack: N/A Defence: 2
Summon Charge: 0/6

Attacks:
Fairy- Revive an unconscious ally
Fairy Spring- Heal an ally
Bottled Fairy- Use on an ally. If they are hit by a mortal blow in this match, they will be healed
Light Spirit Eruption- Heal all allies
Ability- Fairy's Tears- When healing an ally, they will also receive an attack boost


Summon #5
[Empty]


Item slot 1- Soma (1/1)
Item slot 2- [Empty]
Item slot 3- [Empty]


9- Agent Washington/E123-Fawful

Image

Lv. 25 (MAX) *Rank 6- Grandmaster*
HP 47/47
Resist- Wind ~~~ Weak- Light

Attacks:
Basic- Magnum- Shoot one enemy to deal physical damage
Super- EMP- Drop the defences of one enemy (0/4 cooldown turns)
Super- Battle Rifle- Deal more damage to one target (0/5 cooldown turns)
Super- BioCom- Will heal the ally with the lowest health some health (0/6 cooldown turns)
Super- CQC- Deal heavy physical damage to one target (0/7 cooldown turns)
Super- Fuel Rod Cannon- Deal Fire damage to one target (0/5 cooldown turns)
Super- Healing Unit- Fully heal yourself (0/6 cooldown turns)
Super- Epsilon- Deal Heavy Light damage to one enemy (4/7 cooldown turns)
Bonus- Summon Recharge- Refill a summon of any party member to maximum charge (Will not work on broken summons) (Cost: 3HP)
Bonus- Cocytus Pain- Deal strong Ice Damage to all enemies (Cost: 11HP)
Ability- Survivor- May occasionally survive a fatal blow with 1HP

Summon #1 *Active*
Cthulhu- Warrior
Lv. 25 (MAX)
Attack: 13 Defence: 2
Summon Charge: 2/3

Attacks:
Ancient One- Deal physical damage to one enemy
Power of R'lyeh- Deal Water damage to all enemies
Fhtagn- Rest for this turn, making yourself invincible and recover all of your health
Terror- Stun all enemies
Ability- Eldritch- While this summon is active, you will never be attacked directly


Summon #2
Giygas- Mage
Lv. 24 (MAX)
Attack: 12 Defence: 1
Summon Charge: 4/4

Attacks:
Psi Rockin'- Deal Light damage to all enemies
Incomprehensible Attack- You cannot comprehend the true form of Giygas' attack...
Ability- Eldritch- All weaknesses for the summoner are removed while this summon is active


Summon #3
King Ghidorah- Warrior
Lv. 23 (EXP 10/15)
Attack: 11 Defence: 2
Summon Charge: 4/4

Attack List:
Bite- Deal physical damage to one enemy
Whirlwind- Deal Wind damage to one enemy
Gravity Beam- Deal Dark damage to one enemy
Heat Breath- Fire damage to one enemy
???
Ability- Mach Speed- While this summon is active, you will always have an evasiveness boost


Summon #4
Mothra- Support
Lv. 25 (MAX)
Attack: 9 Defence: 3
Summon Charge: 5/5

Attacks:
Larvae Form- Spin a Cocoon to maximise defence this turn
Poison Scales- Poison all enemies
Silk Coat- Stun an enemy
Bite- Deal physical damage to one enemy
Windstorm- Deal Wind damage to one enemy
Mosura No Uta- Boost the Attack and Defence of an ally or self
Ability- Benevolence- While active, the summoner will never be attacked directly by an attack


Summon #5
Godzilla- Warrior
Lv. 25 (MAX)
Attack: 14 Defence: 2
Summon Charge: 3/3

Attacks:
Atomic Breath- Deal Light damage to one enemy
Rampage- Deal physical damage to all enemies
Regenerate- Recover some health
Minilla- Boost your attack power
Atomic Breath Red- Deal Fire damage to one enemy
Ability- Rugged- All attacks will deal less damage to this summon. In addition, physical attacks will cause recoil damage


Item Slot 1- Eye of Providence
Item Slot 2- Fornax (2/2)
Item Slot 3- Pentagonal Totem


10- Raelynn/Nintendo Ninja

Image

Lv. 25 (MAX) *Rank 6- Grandmaster*
HP 28/43
Resist- Fire ~~~ Weak- Water

Attacks:
Basic- Protoblaster- Minor physical damage to one target
Super- Laser Pointer- Stun an enemy (0/4 cooldown turns)
Super- Baby Kuri Mammoth- Recover the entire party from any debuffs (0/3 cooldown turns)
Super- Med-I-Can- Regenerate health for a few turns (0/5 cooldown turns)
Super- Timerift- Deal Dark elemental damage to one enemy (0/5 cooldown turns)
Super- Pump Shooter- Boost your attack strength (0/3 cooldown turns)
Super- Denny's Boots- Increase your evasiveness (0/4 cooldown turns)
Super- Unknown Alien Hand- Deal Physical damage to all enemies (1/6 cooldown turns)
Super- Nuclear Warhead- Deal Dark damage to all enemies (1/7 cooldown turns)
Bonus- Blinding Light- Stun an enemy (Cost: 5HP)
Bonus- Holy- Deal Light damage to all enemies (Cost: 8HP)
Ability- Sniper- If you or your summon hits a weakness, it deals extra damage

Summon #1
[Empty]


Summon #2
Izanagi-no-Okami- Rogue
Lv. ??? (MAX)
Attack: 15 Defence: 3
Summon Charge: 3/3

Attacks:
Agidyne- Deal fire damage to one enemy
Ziodyne- Deal electrical damage to one target
Garudyne- Deal wind damage to one target
Bufudyne- Deal ice damage to one target
Mind Charge- Boost your or an ally's attack
Myriad Truths- Deal strong Light Damage to one enemy
Ability- Victory Cry- If this summon is active at the end of battle, the summoner will be fully healed


Summon #3 *Summon Break*
Superman- Warrior
Lv. 25 (MAX)
Attack: 13 Defence: 1
Summon Charge: 2/3

Attacks:
Punch- Deal physical damage to one enemy
Heat Vision- Deal fire damage to one enemy
Freeze Breath- Deal ice damage to one enemy
Supersonic Flight- Deal wind damage to one enemy
Solar Absorption- Regenerate some health
Ability- Nigh-Invulnerability- While this summon is active, the summoner will be immune to all attacks which aren't super effective


Summon #4
Sovereign- Warrior
Lv. 25 (MAX)
Attack: 12 Defence: 3
Summon Charge: 2/4

Attacks:
Slam- Deal physical damage to one enemy
Magnetohydrodynamic Cannon- Deal Fire Damage to all enemies
Kinetic Barriers- Boost a party member's defence
Dragons Tooth- If an enemy is defeated the turn this attack is used, the fallen enemy will join the party's side
Ability- Indoctrination- If the summoner is hit with an attack while this summon is active, there is a chance the attacker will be hypnotised


Summon #5 *Active*
Grima- Mage
Lv. 25 (MAX)
Attack: 13 Defence: 2
Summon Charge: 1/3

Attacks:
Anathema- Decrease all enemies defence
Aegis- Boost your defence massively this turn
Ignis- Deal Fire damage to one enemy
Grimleal Spike- Deal Physical damage to one enemy
Expiration- Deal Dark damage to one enemy
Ability- Dragonskin- All attacks dealt to the summoner while this summon is active will deal half damage (including defence)


Item slot 1- [Empty]
Item slot 2- [Empty]
Item slot 3- [Empty]


12- King Radical/Metr01d

Image

Lv. 25 (MAX) *Rank 6- Grandmaster*
HP 2/44
Resist- Electric ~~~ Weak- Light

Attacks:
Basic- Radical Punch- Do a pretty radical punch to one enemy to deal physical damage
Super- Tennis Machine- Barrage the opponents with tennis balls. Attacks at random, physical damage (0/5 cooldown turns)
Super- Radical Rocket Skates- Increase your evasiveness (1/4 cooldown turns)
Super- Sparklelord- Dodge an attack from the unicorn, causing it to deal Light elemental damage to an enemy (0/5 cooldown turns)
Super- Radical Boost- Increase your or an ally's attack strength (0/3 cooldown turns)
Super- Portal Tunnel- Hide in a tunnel for one turn to avoid damage, then jump out and sucker punch a target (5/6 cooldown turns)
Super- Mitzi McNinja- Attempt to insta-kill an enemy. 50% chance of failing (Deals regular damage if it does) (0/8 cooldown turns)
Super- Radical Land- Deal Light Damage to all enemies (0/7 cooldown turns)
Bonus- Metabolism Rush- Give an ally or self the Haste ailment (Cost: 7HP)
Bonus- Bologanone- Deal strong fire damage to one enemy (Cost: 7HP)
Ability- Radical- Better chance of stunning on basic attacks

Summon #1
Discord- Mage
Lv. 22 (EXP 12/15)
Attack: 11 Defence: 1
Summon Charge: 3/4

Attacks:
Bunny Stampede- Deal Physical damage to all enemies
Milkshake Grenade- Deal Fire damage to one enemy
Disharmony- Control an enemy for one turn
Candy Cloud- Stun an enemy
Chaos Transform- Cause a random positive effect on yourself, or a negative one on your enemy
???
Ability- Chaos- If the summoner is hit while this summon is active, they will now resist this element. May also change enemy resistances too


Summon #2 *Summon Break*
SCP-682- Warrior
Lv. 24 (EXP 10/15)
Attack: 13 Defence: 2
Summon Charge: 2/3

Attacks:
Savage- Deal Physical damage to all enemies
Healing Factor- Recover lots of health
Ability- Regenerator- If this summon is active while the summoner is defeated, after 3 turns, the summoner will be revived. Healing items will not work in this time


Summon #3 *Active*
Masked Man- Rogue
Lv. 18 (EXP 8/12)
Attack: 9 Defence: 2
Summon Charge: 1/6

Attacks:
Slash- Deal physical damage to one enemy
Beam- Deal fire damage to one enemy
Shield Killer- Drop every enemies defence
PK Love- Deal Light damage to all enemies
???
Ability- Magic Boost- All elemental attacks will deal extra damage on this summon.


Summon #4
Hades- Mage
Lv. 23 (EXP 5/15)
Attack: 11 Defence: 2
Summon Charge: 4/5

Attacks:
Mega Tornado- Deal wind damage to one enemy
Super Punch- Deal physical damage to one enemy
Giga Drill Break- Drop an enemies defence
Face Cannon- Deal Dark damage to one enemy
???
Ability- Magic Boost- All magical attacks deal more damage with this summon


Summon #5 *Summon Break*
Exodia- Mage
Lv. 25 (MAX)
Attack: 13 Defence: 3
Summon Charge: 2/3

Attacks:
OBLITERATE- Deal strong Light damage to one enemy
Forbidden One- Increase your defence
Ability- Light Boost- All Light attacks deal more damage


Item Slot 1- [Empty]
Item Slot 2- [Empty]
Item Slot 3- M-490 Blackstorm (1/2)


13- Gotenks/Pyron12

Image

Lv. 24 (EXP 6/20) *Rank 5- Master Summoner*
HP 27/43
Resist- Light ~~~ Weak- Ice

Attacks:
Basic- Miracle Super Punch- Punch one enemy for physical damage
Super- Ki Blasts- Deal fire type damage to one enemy (0/5 cooldown turns)
Super- Big Tree Cannon- Light damage to one enemy (0/5 cooldown turns)
Super- Galactic Donuts- Paralyse one enemy (0/5 cooldown turns)
Super- Nuclear Kick- Deal stronger physical damage to one enemy (0/5 cooldown turns)
Super- Jury's Verdict- Deal Light damage to all enemies (0/7 cooldown turns)
Super- Kamehameha- Deal strong Light damage to one enemy (0/7 cooldown turns)
Super- Super Saiyan 3- Boost your attack and defence (0/6 cooldown turns)
Bonus- Reckless Boost- Boost your attack and haste yourself for the cost of lower defence (Cost: 6HP)
Bonus- Cyclone- Deal wind damage to all enemies (Cost: 8HP)
Ability- Zenkai- If knocked unconscious, when revived, will have a stronger attack stat

Summon #1
Predator- Rogue
Lv. 22 (EXP 5/15)
Attack: 10 Defence: 2
Summon Charge: 6/6

Attacks:
Wrist Blade- Deal physical damage to an enemy
Net Launcher- Stun an enemy
Plasma Caster- Deal fire damage to one enemy
Medical Charge- Recover some health
???
Ability- Cloaking Device- While active, the summoner will always have boosted evasiveness


Summon #2
Palutena- Mage
Lv. 20 (MAX)
Attack: 11 Defence: 0
Summon Charge: 6/6

Attacks:
Centurion Spawn- Summon a Centurion to deal physical damage for a few turns
Staff Bop- Deal physical damage to one target
Light Bolts- Deal Light damage to all enemies
Light Burst- Stun an enemy
Glam Buster- Deal strong Light damage to one enemy
Ability- Light Boost- All Light elemental attacks used by this summon are stronger


Summon #3 *Active*
The Medic- Medic
Lv. 18 (EXP 8/12)
Attack: 5 Defence: 1
Summon Charge: 10/11

Attacks:
Bonesaw- Deal physical damage to one target
Medigun- Heal an ally
Kritzkrieg- Boost an ally's attack
Vaccinator- Boost an ally's defence
???
Ability- Ubercharge- Once the 'medigun' is used 3 times, you may make yourself and an ally invincible for 1 turn (0/3 uses)


Summon #4
Kid Buu- Warrior
Lv. 22 (EXP 2/15)
Attack: 12 Defence: 1
Summon Charge: 6/6

Attacks:
Beatdown- Deal physical damage to one enemy
Electric Shock- Deal Electric damage to one enemy
Finger Beam- Deal Dark damage to one enemy
Planet Burst- Deal Dark damage to everyone on the battlefield
???
Ability- Psychopath- Attacks cannot be targeted at any enemy, they will hit someone at random


Item Slot 1- Pyramid Totem
Item Slot 2- [Empty]
Item Slot 3- Porcupine Armour (2/3)


16- Adam Jensen/Xenoblade Hero

Image

Lv. 21 (EXP 13/20) *Rank 5- Master Summoner*
HP 23/42
Resist- Electric ~~~ Weak- Water

Attacks:
Basic- CQC- Attack an enemy to deal physical damage
Super- Nanoceramic Blade- Slash an enemy to deal strong physical damage (0/6 cooldown turns)
Super- Glass Shield Cloaking System- Turn invisible to increase evasiveness (0/4 cooldown turns)
Super- Assault Rifle- Spray all enemies to deal random physical damage (0/5 cooldown turns)
Super- Grenade Launcher- Deal fire damage to one enemy (3/5 cooldown turns)
Super- Armour Piercing System- Increase your attack strength (0/4 cooldown turns)
Super- Reflex Booster- Increase the party's evasiveness (6/6 cooldown turns)
Super- Typhoon Explosive System- Deal Fire damage to all enemies (0/7 cooldown turns)
Super- Neck Snap- 50% chance to instakill an enemy, or deal regular damage if attempt fails (0/8 cooldown turns)
Bonus- Weakness Barrier- Remove an ally's weakness for a few turns (Cost: 5HP)
Bonus- Tsunami- Deal strong water damage to all enemies (Cost: 11HP)
Ability- Hacker- You and your summons will deal more damage to Cybernetic enemies

Summon #1
Frank Pritchard- Support
Lv. 5 (MAX)
Attack: N/A Defence: 1
Summon Charge: 20/20

Attacks:
Security Team: Buff the defence of an ally
Hacking- Massively lower the attack and defence of cybernetic enemies
Infolink- All super effective attacks on the turn after the turn this is used will be even stronger
Ability- Scanner- Learn the weakness of an enemy if this summon is active when entering a battle phase


Summon #2
Alice- Mage
Lv. 20 (EXP 3/15)
Attack: 10 Defence: 0
Summon Charge: 3/3

Attacks:
Dekunda- Remove any stat nerfs on the party
Mind Charge- Boost your attack stat
Mamudoon- Deal Dark damage to all enemies
Die For Me!- 50% chance of landing an instakill on all enemies on the battlefield
Megidola- Deal Light damage to all enemies
???
Ability- Dark Boost- This summon will receive a power boost if attacking with dark attacks


Summon #3 *Active*
The Emperor- Mage
Lv. 20 (EXP 2/15)
Attack: 10 Defence: 0
Summon Charge: 2/6

Attacks:
Lightsaber- Deal physical damage to one enemy
Force Lightning- Deal electrical damage to one enemy
Force Choke- Stun an enemy
???
Ability- Electric Boost- All electrical attacks used by this summon get a boost


Summon #4
Charizard- Warrior
Lv. 17 (EXP 3/12)
Attack: 7 Defence: 2
Summon Charge: 9/9

Attacks:
Flamethrower- Deal Fire damage to one enemy
Slash- Deal physical damage to one enemy
Smokescreen- Increase your evasiveness
Fly- Rise into the sky for the first turn, dodging damage, then deal physical damage on the second
Heat Wave- Deal Fire damage to all enemies
???
Ability- Fire Boost- This summon will receive a power boost if attacking with fire attacks


Item slot 1- Cooldown Cola (1/1)
Item slot 2- [Empty]


17- The Janitor/TheImprobableOne

Image

Lv. 25 (MAX) *Rank 6- Grandmaster*
HP 24/45
Resist: Ice ~~~ Weak: Electricity

Attacks:
Basic- Mop- Wallop an enemy with your trusty mop to deal physical damage.
Super- 10 Minute Handshake- Shake the hand of an enemy for 10 minutes, preventing them from acting this turn (Stun on one target) (0/3 cooldown turns)
Super- Jiggly Ball- Play Jiggly Ball with an enemy to deal stronger physical damage (0/5 cooldown turns)
Super- Squirrel Army- Deal physical damage to all enemies (1/6 cooldown turns)
Super- Mop Water- Deal water type damage to a single enemy (0/5 cooldown turns)
Super- Wet Floor- 75% chance to stun each enemy. Doesn't work on flying enemies (0/6 cooldown turns)
Super- Knife Wrench- Deal very strong physical damage to one enemy, but injure yourself in the process (0/5 cooldown turns)
Super- 4 Story Atomic Wedgie- Deal physical damage and paralyse an enemy (0/5 cooldown turns)
Super- Taxidermy- 50% chance of an instakill. If it fails, will deal normal, physical damage (0/8 cooldown turns)
Bonus- War Cry- Boost the party's attack strength (Cost: 6HP)
Bonus- Storm Call- Deal strong electric damage to one enemy (Cost: 7HP)
Ability- Prankster- If you or your summons attack would inflict a status ailment or buff/nerf, you will act always act first

Summon #1
Hulk- Warrior
Lv. 22 (EXP 5/15)
Attack: 11 Defence: 2
Summon Charge: 1/3

Attacks:
Impact Punch- Throw a punch that deals physical damage and stuns an enemy
Gamma Charge- Deal physical damage to one enemy
Gamma Tsunami- Deal physical damage to all enemies
Ability- Nigh-Invincibility- If this summon is active, you can only take damage from super effective attacks


Summon #2
Dr. Eggman- Support
Lv. 18 (EXP 6/12)
Attack: 7 Defence: 3
Summon Charge: 4/8

Attacks:
Egg Pawn- Deal Physical damage to one enemy
Tinker- Drop an enemy's defence
Mecha Armour- Boost your or an ally's defence
Bazooka Mecha- Deal fire damage to one enemy
???
Ability- Robot Master- Will never be attacked by synthetic enemies when this summon is active


Summon #3
Ganondorf- Rogue
Lv. 22 (EXP 0/15)
Attack: 10 Defence: 3
Summon Charge: 1/5

Attacks:
Sages Sword- Deal Physical damage to one enemy
Warlock Punch- Deal Dark damage to one enemy
Dark Dive- Stun an enemy
Teleport- Increase your evasiveness
???
Ability- Power- If this summon hits an enemy's weakness, it will do extra damage


Summon #4 *Active*
Sailor Moon- Medic
Lv. 20 (MAX)
Attack: 8 Defence: 2
Summon Charge: 1/8

Attacks:
Supersonic Waves- Stun an enemy
Moon Healing Escalation- Heal an ally
Moon Princess Halation- Deal Light damage to an enemy
Silver Moon Crystal Power Kiss- Heal an ally's status
Super Moon Healing Escalation- Heal all allies
Ability- Disguise Pen- If attacked, will increase evasiveness


Summon #5
[Empty]


Item slot 1- Square Totem
Item slot 2- Falchion (3/5)
Item slot 3- [Empty]
Last edited by garfield.01 on 03 May 2014, 12:28, edited 236 times in total.
garfield.01
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Posts: 3495
Location: United Kingdom

Re: The Dimensional Summoners- Apply Now!

Postby garfield.01 » 29 Oct 2013, 19:52

SummonDex

Summon #001- Gothitelle- Mage (Pokemon)
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Hilda's summon of choice. Hails from the Unova region and can deal brutal light type attacks, as well as set up some support for the team

Summon #002- Gabe- Rogue (Penny Arcade)
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Tycho's summon of choice. The second half of the Penny Arcade duo, he specialises in dealing physical damage by some... bizarre means

Summon #003- Metaknight- Warrior (Kirby)
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Kirby's summon of choice. An honourable knight, his skill with a sword not only allows him to slice his foes to ribbons, but also use some elemental attacks

Summon #004- Garudamon- Mage (Digimon)
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Beelzemon's summon of choice. A digimon in the form of a bird, it shows dominance over the skies and wind type attacks

Summon #005- Tom Buchanan- Rogue (The Great Gatsby)
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Gatsby's summon of choice. While not as masterful in combat as other summons, he is physically imposing and throws mean punches

Summon #006- Auron- Support (Final Fantasy)
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Snow's summon of choice. A former warrior monk, he specialises in defending the party

Summon #007- Issun- Rogue (Okami)
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Amaterasu's summon of choice. A wandering artist who wanted to learn the celestial brush techniques, he can use his small size to terrorize enemies

Summon #008- Barry Burton- Warrior (Resident Evil)
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Krauser's summon of choice. A member of STARS and trained special operative, he can dish out brutal physical damage

Summon #009- The Meta- Rogue (Red vs Blue)
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Wash's summon of choice. A rogue freelancer who's only goal is to steal armour enhancements to make himself stronger

Summon #010- Froggy G- Mage (Awesomenauts)
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Raelynn's summon of choice. A Gang Banger turned Rapper turned Hired Gun, he specialises in water based attacks.

Summon #011- Satan- Warrior (South Park)
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Kenny's summon of choice. He rules over hell, but isn't the most evil being in the universe. That'd probably be his boyfriend, Saddam

Summon #012- Dr McNinja- Rogue (The Adventures of Dr. McNinja)
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King Radical's summon of choice. A ninja and a doctor, he acts as vigilante and all around badass

Summon #013- Vegito- Warrior (Dragon Ball)
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Gotenks' summon of choice. Using the power of the Potara Earrings, Goku and Vegeta fused into a form far stronger than anyone could imagine

Summon #014- Doug Rattmann- Rogue (Portal)
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Chell's summon of choice. A schizophrenic programmer who made hideaways in the testing rooms of Aperture Science. His skill at avoiding GLaDOS' wrath makes him a slippery customer.

Summon #015- She-Slime- Mage (Dragon Quest)
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The Slime's summon of choice. A stronger and red coloured slime, it can specialise in fiery attacks

Summon #016- Frank Pritchard- Support (Deus Ex)
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Adam's summon of choice. Head of the Cyber-security division at Sarif industries, he can give his summoner vital information on the situation

Summon #017- Poe- Mage (The Legend of Zelda)
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A vengeful spirit that wields a lamp and a scythe that roams Hyrule. Specialises in Fire magic

Summon #018- Waddle Dee- Rogue (Kirby)
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An underling of King Dedede. They have no real method of attack, unless they manage to get their hands on some weaponry. Most beings are more endeared than threatened by them

Summon #019- Goomba- Rogue (Mario)
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A member of Bowser's Army. The lowest of the mooks, they march towards their foe, with their only weapon being their soft skull. However, they are famous among the villains of the lands

Summon #020- Kuriboh- Rogue (Yu-Gi-Oh)
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A small fuzzy ball monster. It's rather harmless really, but will sacrifice itself for its master

Summon #021- Husk- Rogue (Mass Effect)
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For all intents and purposes, a cybernetic zombie. Created from humans impaled on Dragon's Teeth, these are the foot soldiers of The Reapers as well as the heretic Geth. Should they get too close to you, they can use electrical shockwaves to lower your defences.

Summon #022- Chopper- Warrior (Sonic the Hedgehog)
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A robotic badnik that preys on anything in the water. It mainly uses the element of surprise to gain victory

Summon #023- Ted- Support (Scrubs)
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The lawyer of New Sacred Heart Hospital and Dr. Kelso's punchbag.

Summon #024- Toad- Medic (Mario)
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A mushroom-like denizen of the Mushroom Kingdom. While their ineffectiveness in battle is probably the reason Bowser can invade so much, they can use some healing mushrooms to aid their teammates

Summon #025- Saibaman- Rogue (Dragonball)
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A strange alien, grown by the Saiyans. While their power is low, they can cause some devastating damage by self destructing

Summon #026- Jar Jar Binks- Rogue (Star Wars)
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A gungan that was involved with the jedi knight Qui Gon Jinn. He is exceptionally irritating, meaning enemies tend to want to wail on him.

Summon #027- Egg Pawn- Rogue (Sonic the Hedgehog)
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The footsoldiers of Dr. Eggman. They are adaptable and ready to use any attack to fight enemies

Summon #028- ???

Summon #029- Tippi- Support (Paper Mario)
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A Pixl that looks like a butterfly. Despite her amnesia, she is a reliable source of information on enemies and can make weakpoints extremely visible

Summon #030- ???

Summon #031- Met- Warrior (Mega Man)
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A construction site robot built by Dr. Wily. Using their hard hats, they can block hard hits from hurting them.

Summon #032- Magikoopa- Mage (Mario)
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An elite soldier in Bowser's army, they are adept magicians skilled in attacking their enemies from afar

Summon #033- Tree Trunks- Medic (Adventure Time)
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A green female elephant with a knack for baking apple pastries. She isn't much in combat though, but her feminine wiles help her escape trouble

Summon #034- Metroid- Rogue (Metroid)
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Artificial predators created by the Chozo, they latch onto the heads of their prey and drain their life out. It is nearly impossible to escape their jaws

Summon #035- Dry Bones- Rogue (Mario)
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An undead Koopa. Despite not being too good at taking hits, they bestow the uncanny power of regenerating from mortal wounds

Summon #036- Buzz Bomber- Support (Sonic)
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A wasp-like badnik. They tend to fly in, take their shot and flee, making them tricky customers. They work well in co-ordination with other summons

Summon #037- R2-D2- Support (Star Wars)
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A small droid that looks a bit like a bin. Despite it's diminuitive size, it is capable at hacking computer systems

Summon #038- Geth Trooper- Warrior (Mass Effect)
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Footsoldier for the synthetic Geth. A race of AI's created by the Quarians, they fought back when they were due to be exterminated. Their hive minds allow them to fight more efficiently than any living being

Summon #039- Izanagi- Rogue (Persona)
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The Persona of Yu Narukami, taking on the form of one of the ancient gods who existed before Japan was formed. This summon is a true jack of all trades

Summon #040- Sylveon- Mage (Pokemon)
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The fairy type evolution of Eevee. While it is exceedingly cute, it still packs a deadly punch in terms of the Light based attacks it can put out

Summon #041- Ariel- Mage (Disney)
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The mermaid daughter of Triton and one of the Disney Princesses. While she may not look like she can fight, she can wield multiple elemental potions to do.

Summon #042- Bow- Support (Mario)
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The leader of the Boo's in Boo Mansion, near Gusty Gulch. She joins Mario on his quest to recover the star spirits, despite initially holding one hostage. While weak when attacking, her Outta Sight attack in invaluable

Summon #043- ???

Summon #044- Applejack- Warrior (MLP)
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A hard working Earth Pony, whose many years working on the farm have given her considerable strength. While good at dishing out a beating, she also is highly skilled with a lasso

Summon #045- Audino- Medic (Pokemon)
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A pokemon commonly found in Unova. They aren't really battlers, and specialise more in support than combat. But a cornered fox is deadlier than any jackal...

Summon #046- Princess Bubblegum- Medic (Adventure Time)
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Ruler of the Candy Kingdom, she doesn't just rule from her throne. She's an unparalleled scientist, able to create life and reanimate the dead

Summon #047- Tarzan- Warrior (Disney)
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A man who grew up in the jungle, loving the ways of the wild. This has caused him to become extremely strong, physically

Summon #048- Bulma- Support (Dragon Ball)
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A girl who invented the Dragon Radar. While no-where near as strong as her friends like Goku, she is still an extremely skilled engineer, able to build working spaceships and time machines

Summon #049- Catherine- Rogue (Catherine)
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A girl who is secretly a succubus, drawing in men to have deadly nightmares. Her powers to manipulate make her extremely useful in avoiding damage from enemies

Summon #050- The Sorrow- Mage (Metal Gear)
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A spirit medium in the Cobra Unit, before he was killed by The Boss. He remained as a ghost to give both trials and assistance to Naked Snake. He can use the spirits of those who lost their lives in battle to attack his foes

Summon #051- Dusclops- Rogue (Pokemon)
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A ghostly pokemon found in Hoenn. It is said that anyone that peers inside it is sucked into the void. This pokemon has the advantage of being able to learn all of the elemental punches.

Summon #052- Goombella- Support (Mario)
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A Goomba student of Professor Frankly, she is the first of Mario's many companions in his quest to retrieve the Crystal Stars. Her Tattle Log allows her to give the summoner the edge over an enemy.

Summon #053- Fairy Godmother- Support (Disney)
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A benevolent fairy that assisted Cinderella in getting to the ball to meet Prince Charming. While she doesn't attack, her mere presence makes the teams support get stronger

Summon #054- Jake the Dog- Warrior (Adventure Time)
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A magical dog that has the ability to stretch himself and shrink himself. He hangs around with Finn and his girlfriend, Lady Rainicorn.

Summon #055- Homer Simpson- Rogue (The Simpsons)
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An overweight idiot who often causes more problems than he solves. He does try to patch it all up with his family though. His thick layer of fat and thick skull allow him to take heavy damage without much long lasting injury

Summon #056- Banjo & Kazooie- Rogue (Banjo Kazooie)
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A bear and his avian friend that once travelled to fight Gruntilda in order to rescue Banjo's sister, Tootie. They fight together as a pair, complementing each others weaknesses.

Summon #057- Cactuar- Rogue (Final Fantasy)
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A cactus like enemy. Speedy and defensive, they are said to give a ton of EXP when defeated. However, find yourself on the wrong end of their '1000 Needles' and you will be feeling the pain

Summon #058- Jack Frost- Mage (Persona)
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A persona based off of an English legend about a snow elf that brings cold weather in winter. As such, it is skilled in icy techniques.

Summon #059- Princess Peach- Medic (Mario)
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The ruler of the Mushroom Kingdom and repeated kidnap victim. However, she isn't too bad in a fight, often taking up the job of supporting her allies.

Summon #060- Reptile- Rogue (Mortal Kombat)
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A deadly warrior that is also the last of the Saurians. He fights for the forces of Outworld, using his ability to turn invisible and powerful acid he can vomit up

Summon #061- Spiderman- Rogue (Marvel)
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When Peter Parker was bitten by a radioactive spider, he was given super strength, agility and the ability to climb walls. He uses these powers to protect the citizens of New York from supervillains

Summon #062- Viewtiful Joe- Rogue (Viewtiful Joe)
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When Joe says the words 'Henshin a-go-go, baby', the power of the V Watch transforms him into Viewtiful Joe. With this, he gains the power to speed up and slow down time, as well as zoom in on scenes.

Summon #063- Pit- Rogue (Kid Icarus)
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Captain of Palutena's guard, this angel wields a wide arsenal of weapons, making him as strong as an army. Also, he has the curious ability to recover from wounds by eating food found on the floor

Summon #064- ???

Summon #065- ???

Summon #066- Kracko- Mage (Kirby)
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A large, cloud like foe that Kirby has faced many times. It can fry its enemies with its lethal thunderbolts

Summon #067- Dende- Medic (Dragon Ball)
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A Namekian child rescued from Frieza by Krillin and Gohan, he has the rare power to cure wounds in addition to his innate Namekian regeneration. Later in life, he becomes the guardian of Earth once Piccolo and Kami fuse together.

Summon #068- Deadpool- Rogue (Marvel)
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When Wade Wilson was given healing powers by the Weapon X programm---- hey, this is Deadpool here and I am by far the best summon in the game. Wait, I'm only Lv. 8? WHAT DO YOU MEAN I'M ONLY LEVEL 8?

Summon #069- Rarity- Rogue (MLP)
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Proprietor of Carousel Boutique, her designs took Canterlot by storm. Despite holding an air of elegance, she can fight with the best of them when it comes to it. Her special ability helps her locate gems in the ground, then use telekinesis to launch them at her enemies

Summon #070- Nightwing- Rogue (DC)
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Dick Grayson was once Robin alongside Batman. After he left the role, he became Nightwing and a force to be reckoned with in his own right.

Summon #071- Kitana- Rogue (Mortal Kombat)
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Once upon a time a soldier of Shao Kahn, this femme fetale defected over to the side of good when she learned the truth about her father. In battle, she wields her bladed fans which also give her the ability to cause updrafts

Summon #072- Phoenix Wright- Support (Ace Attorney)
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A rookie defence attorney who is known for his ability to turn seemingly simple cases upside down. In addition to this, he is quite hardy, having fallen off a bridge into a river that is famed for leaving no bodies and only received a cold.

Summon #073- Sailor Mercury- Support (Sailor Moon)
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The designated brains of the Sailor Scouts, Ami's powers give her the ability to control water and ice to assist her teammates. In addition to this, she also has a small computer she can use to find weaknesses.

Summon #074- ???

Summon #075- Wario- Warrior (Mario)
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A greedy rival of Mario, he's only out to get a quick buck. But all that mass isn't fat. Some of it is muscle, and he throws a mean punch

Summon #076- Woolie- Rogue (Super Best Friends)
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Emerging from a Woolie Hole under the Dead Sea (The Saltiest place on Earth), this notorious pie thief is famed for turning down sex for MvC3 as well as getting his arse kicked by Daigo.

Summon #077- Sailor Venus- Mage (Sailor Moon)
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Mina met Artemis, a white cat from the moon and was awakened as Sailor Venus. After sometime working on her own as Sailor V, she joined up with the rest of the Scouts. Her speciality is using Light attacks

Summon #078- Sailor Jupiter- Mage (Sailor Moon)
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Known as the strongest of the Sailor Scouts, Makoto joined the rest of her allies to protect the Moon Princess. Her speciality is using brutal electrical attacks

Summon #079- Zora- Rogue (Legend of Zelda)
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One of the major races of Hyrule, this aquatic species live in Zora's Domain. In their element, they are unmatched and a few even have some electrical abilities

Summon #080- ???

Summon #081- Tails- Support (Sonic)
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Sonic's small, but brainy friend. Skilled with a wide array of tech, he rivals Dr. Eggman for his genius. In addition to this, he can use his two tails to fly

Summon #082- Pikachu- Support (Pokémon)
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Arguably the most iconic pokémon, this small electric rodent is not only able to deal brutal electrical moves but also cripple the opposition

Summon #083- Robo- Warrior (Chrono Trigger)
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When Crono, Marle and Lucca travelled to the future, they found a robot that had been deactived. Fixing it, they found Robo, a kind hearted robot that joined them on their quest to stop the apocalypse. His affinity is Dark and can take large amounts of punishment due to his metal casing.

Summon #084- ???

Summon #085- ???

Summon #086- Lucina- Rogue (Fire Emblem)
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A mysterious swordswoman who came from the future to warn Chrom of future events. Even stranger, she wields the Falchion too. In battle, she is fast and deadly with her weaponry.

Summon #087- Cyberman- Warrior (Doctor Who)
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A race of cybernetically augmented humans, known for their want to assimilate all humans

Summon #088- Chewbacca- Warrior (Star Wars)
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A wookie that is the first mate to Han Solo on the Millennium Falcon. As a Wookie, he is big and tough, while his Bowcaster allows him to deal some ranged damage.

Summon #089- ???

Summon #090- Alakazam- Mage (Pokémon)
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The final evolution of Abra, this pokemon is famed for its immense intellect and supreme strength. It's ability to deal Light damage is second to none

Summon #091- ???

Summon #092- ???

Summon #093- Fluttershy- Rogue (MLP)
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A Pegasus that isn't good at fighting or flying. However, hurt an animal in her care and you will see a much angrier side of her. Everything from chickens to chaos gods bow down in front of her legendary Stare

Summon #094- Han Solo- Rogue (Star Wars)
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Owner of the Millennium Falcon, this rogue is known across the galaxy. He decides to ally himself with the Rebels in the galactic civil war.

Summon #095- ???

Summon #096- Marceline- Rogue (Adventure Time)
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The part Vampire, part demon daughter of Hunson Abadeer. She's not evil though, she's just lost track of her moral code. She spends her time using her powers to do things such as throw parties and prank Jake.

Summon #097- EDI- Support (Mass Effect)
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An AI created by Cerberus for the Normandy SR-2. When it was boarded by The Collectors, she was given full control of the ship by Joker, before inhabiting a captured robot shell to join Shepard's ground team. She is skilled in hacking and boosting shields

Summon #098- Frog- Rogue (Chrono Trigger)
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During the middle ages, he was turned into a frog by Magus' goons. However, he met a time travelling group of teenagers and joined them on their quest to stop Lavos. Even though he is a large amphibian, he can wield his sword and Water magic better than most men

Summon #099- Ghost Rider- Warrior (Marvel)
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Johnny Blaze gave his soul to save the life of his mentor to Mephisto. This cursed him with turning into a flaming skeleton at night and around evil. Using his chains and motorcycle skills, he punishes all evildoers with his Penance Stare

Summon #100- ???

Summon #101- Air Man- Mage (Mega Man)
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One of Dr. Wily's robot masters, this indefeatable master of tornado's is known for being a bit weak against leaves, of all things.

Summon #102- Liu Kang- Rogue (Mortal Kombat)
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The champion of the earthrealm, this martial artist managed to best the forces of the outrealm and win the Mortal Kombat tournament. In battle, he not only can wield fiery moves, but can transform into a dragon to perform a fatality

Summon #103- ???

Summon #104- ???

Summon #105- Lucca- Support (Chrono Trigger)
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A genius inventor who is also Crono's childhood friend. During the millenial fair, she created a teleporter which somehow transported Marle to the past, starting their adventure to change the future. In battle, she wields powerful fire magic.

Summon #106- ???

Summon #107- ???

Summon #108- ???

Summon #109- Haggar- Warrior (Final Fight)
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When street gangs created riots on the streets, the mayor Mike Haggar decided to take the fight to them. Using his wrestling skills and his friends Guy and Cody, he successfully defeated the gangs

Summon #110- Konohana Sakuya- Mage (Persona)
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When Yukiko Amagi was kidnapped and thrown into the TV world by the Inaba serial killer, she faced the shadow of her true self. Upon accepting it, it transformed into the Persona Konohana Sakuya, a fire and healing specialist. She used this power to aid the Investigation Team in their pursuit of the truth

Summon #111- Scorpion- Rogue (Mortal Kombat)
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Once a ninja in the Shirai Ryu clan, they were all wiped out by the Lin Kuei. Or were they? Brought back as a vengeful wraith, he only wishes one thing; the death of Sub Zero...

Summon #112- Sub Zero- Mage (Mortal Kombat)
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The name shared by two brothers in the Lin Kuei who have icy powers. While the elder was killed by Scorpion, the younger continues to fight against the forces of evil

Summon #113- ???

Summon #114- ???

Summon #115- Marle- Medic (Chrono Trigger)
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Actually the Princess Nadia, she decided to spend the Millenial fair with Chrono. However, an incident with Lucca's teleporter sent her back in time, where she was involved in their quest to change the future. She specialises in healing and Ice magic.

Summon #116- ???

Summon #117- The Angriest Pat- Rogue (Super Best Friends)
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Short on height and hair, this canadian firebrand has two loves: Persona, and helping children onto the path of crack addiction. He also sucks hard at videogames and didn't have a childhood

Summon #118- Matt the American Dream- Rogue (Super Best Friends)
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Head of the Zaibatsu who spends his time alternating between making videos and making love to Emma Stone. Has a deep seated hate for Sonic the Hedgehog.

Summon #119- ???

Summon #120- The Joker- Rogue (DC)
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The Clown Prince of Crime in Gotham City, this insane crook is the nemesis of Batman and has one goal in mind: Total chaos.

Summon #121- Vileplume- Support (Pokemon)
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One of the final evolutions of Oddish, this Grass type pokemon has access to a wide range of status inflicting moves, helping disrupt the enemies attacks

Summon #122- Colonel Volgin- Warrior (Metal Gear)
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A russian Colonel who is in possession of the Philosophers Legacy and electrical powers. Naked Snake was tasked with killing him, The Boss and destroying The Shagohod.

Summon #123- Dalek- Warrior (Doctor Who)
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Descendants of the Kaleds from the planet Skaro, these enemies of the Doctor want nothing more than the destruction of all other races

Summon #124- ???

Summon #125- ???

Summon #126- ???

Summon #127- Labrys- Warrior (Persona)
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A robot created by the Kirijo group to destroy shadows. To aid in this, she was given a personality so she could develop a Persona. After an attempted breakout caused by mistreatment of her handlers, she was sealed away until she was kidnapped and thrown into a TV, causing the events of the P1 Grand Prix. After her Shadow was defeated, she gained the power to use Ariadne, her Persona, at full power

Summon #128- Twilight Sparkle- Mage (MLP)
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A gifted magician, trained by Princess Celestia herself, she moved to Ponyville at the same time Nightmare Moon escaped her prison. Using the Elements of Harmony with her friends, she managed to exorcise Luna from it. Much later, she ascended to a princess, gaining a set of wings as well

Summon #129- Ice King- Mage (Adventure Time)
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Real name Simon Petrikov, this archaelogist was given powers and insanity by the Ice Crown. This allowed him to survive the Mushroom War. Nowadays, he spends his time with his penguins and kidnapping princesses

Summon #130- Mario- Rogue (Mario)
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The legendary plumber who is an icon to all heroes. He usually is tasked with rescuing Princess Peach from whatever monster has kidnapped her, using only his acrobatic skill and wide array of powerups to save the day.

Summon #131- Weavile- Rogue (Pokemon)
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A Dark/Ice type and the evolved form of Sneasel. It specialises in physical strikes and dirty tactics. It's ability Pickpocket allows it to steal items from its foes

Summon #132- ???

Summon #133- ???

Summon #134- Chesnaught- Warrior (Pokemon)
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The final evolution of Chespin and a bulky Grass type. Not only are it's defences high, it can also hit hard too. It's trademark move Spiky Shield means anything that attacks physically will also be damaged

Summon #135- Solid Snake- Warrior (Metal Gear)
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A legendary soldier and a clone of Big Boss, he fought against his father during his time in FOXHOUND. After leaving for retirement, he was called back into action to take down his brother, Liquid Snake.

Summon #136- Shrek- Warrior (Shrek)
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An Ogre that lived alone on a swamp until he had many fairytale creatures dumped on his land by Lord Faarquad. In order to get him to remove them, he rescued Fiona, who turned out to be an Ogress too. They married, and proceeded to have one more good movie then two bad ones

Summon #137- Hank Scorpio- Rogue (The Simpsons)
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A charismatic supervillain that is the head of the Globex corporation. Defying all tropes, he's actually a pretty decent guy... If you work for him, that is. Just bring your own sugar and cream to work.

Summon #138- ???

Summon #139- Rise Kujikawa- Support (Persona)
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When taking a break from her career as an idol, she was thrown into a TV by the Inaba serial killer. Upon being rescued, she faced her shadow and accepted it, gaining the use of the Persona Himiko, then later Kanzeon. While unable to fight, her ability to support her allies in battle with enemy scans is invaluable

Summon #140- The Medic- Medic (Team Fortress 2)
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A brilliant/insane doctor from Germany who lost his medical license after stealing the skeleton of one of his patients. He is now a vital member of the RED and BLU teams, able to heal his teammates and give them invincibility. In addition to this, he can protect himself with his Bonesaw

Summon #141- ???

Summon #142- Link- Rogue (Legend of Zelda)
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The spirit of the hero runs through time, manifesting into green garbed blonde teens who face evil with their wide array of tools, their wits and tenacity. He wields the Triforce of Courage in order to face down his foes

Summon #143- ???

Summon #144- Amazon Pandora- Rogue (Kid Icarus)
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Upon being defeated, her spirit was taken by Dark Pit in order to power his wings. However, when he travels to the Reset Spring to refresh Pit, she manages to escape and return to her original, curvy form. She's still loyal to her boss Hades though.

Summon #145- Vamp- Rogue (Metal Gear)
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A mysterious member of Dead Cell. His seemingly supernatural powers allow him to run on walls and water, regenerate from any wound, even from headshots. He's also a skilled knife wielder too.

Summon #146- ???

Summon #147- ???

Summon #148- ???

Summon #149- ???

Summon #150- Knuckles- Warrior (Sonic)
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An echidna who lives on Angel Island, tasked with protecting the Chaos Emeralds. This led to him attacking Sonic in a misunderstanding. Now, he works with the hedgehog to protect the earth from the threat of Dr. Eggman

Summon #151- ???

Summon #152- ???

Summon #153- ???

Summon #154- Magus- Mage (Chrono Trigger)
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A wizard that was seemingly trying to summon Lavos in the middle ages. Was actually trying to destroy it after it absorbed his sister Schala. After Crono's death at the hands of the space parasite, Janus joined the team in their quest across time

Summon #155- Zelda- Mage (The Legend of Zelda)
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Ruler of Hyrule and bearer of the Triforce of Wisdom. Not only is she a just leader, she can also wield potent magic. Some say her power comes from holy origins...

Summon #156- ???

Summon #157- The Doctor- Rogue (Doctor Who)
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One of the last Time Lords, he travels around time and space in his TARDIS with his companions, stopping evildoers across the universe. He uses his wits and sonic screwdriver to overcome impossible situations

Summon #158- Rainbow Dash- Rogue (MLP)
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A daredevil pegasus which is one of the strongest fliers in Equestria. Able to break the sound barrier as well as perform some stunning feats of flying, she is in training to being a Wonderbolt. She is also very loyal to her friends, going so far as being the element of it

Summon #159- Eggman- Support (Sonic the Hedgehog)
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Super genius and eternal nemesis to Sonic, this mad scientist always has a scheme to rule over somewhere. While not physically strong, his legions of robots and smarts make him a mighty adversary

Summon #160- Commander Shepard- Warrior (Mass Effect)
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The legendary captain of the Normandy, s/he was promoted to a SPECTRE after proving the treachery of Saren. In addition to this, s/he has managed to come back from the dead, now being 40% robot and take down the Reapers.

Summon #161- Darth Vader- Warrior (Star Wars)
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Feared member of the Empire, his dark attire and deep voice drill fear into the rebellion. He was once a jedi and has the skills with the force and lightsaber to match. He is also the father of Luke Skywalker

Summon #162- Charizard- Warrior (Pokemon)
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A Fire/Flying type that is the final evolution of Charmander. A favourite of many trainers, his fiery attacks are almost as brutal as some of the feats of strength it can accomplish

Summon #163- Iron Man- Warrior (Marvel)
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Tony Stark built this battle armour in a cave with a box of scraps. In doing so, he gave himself a method of protecting civilians with the wide array of weaponry it possesses. He later joins The Avengers, where his strength is equal to that of Thor's

Summon #164- Ike- Warrior (Fire Emblem)
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Leader of the Greil Mercenaries and wielder of the sword Ragnell, this swordsman is a strong and powerful warrior. He can use the powerful attack 'Aether' to deal monstrous damage to his foes!

Summon #165- Mitsuru Kirijo- Mage (Persona)
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Heiress to the Kirijo Group as well as a member of the shadow hunting group SEES, who was part of the plan to seal Nyx away. Now, she works as leader of the Shadow Operatives, a group which investigates shadow related incidents. Despite her standing, she is a master of the rapier in addition to wielding her Persona, the icy Artemisia

Summon #166- ???

Summon #167- ???

Summon #168- ???

Summon #169- ???

Summon #170- Shadow the Hedgehog- Rogue (Sonic the Hedgehog)
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The Ultimate Lifeform created by Dr Gerald Robotnik, and rival to Sonic. He can run just as fast as the blue hedgehog, while also able to use the power of the Chaos Emeralds.

Summon #171- Bowser- Warrior (Mario)
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The King of the Koopas and Mario's long time nemesis. This overgrown turtle is tough, mean and can breathe fire to dominate the battlefield. Seems to fall foul to simple tricks though...

Summon #172- Big Daddy- Warrior (Bioshock)
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A large, powerful suit of diving gear that patrols the underwater city of Rapture, protecting their Little Sister from the Splicers. Not only can they take tons of punishment, but they can deal it out with their drills

Summon #173- ???

Summon #174- ???

Summon #175- Samus Aran- Warrior (Metroid)
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A female bounty hunter, raised and trained by the Chozo. Her suit gives her the ability to face many situations, such as exploring ruins and coming face to face with the space pirates, leader of which is her nemesis Ridley

Summon #176- Articuno- Mage (Pokemon)
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A legendary Ice/Flying type found in Kanto and Kalos. Normally, it makes its nest in the icy Seafoam Island caverns, but it has been sighted in the far off region of Kalos recently. It is able to use powerful ice attacks, including the brutal Sheer Cold

Summon #177- ???

Summon #178- Sailor Moon- Medic (Sailor Moon)
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The moon princess was reborn into the body of Usagi, who was visited by the cat Luna. She fought against the Negaverse, while also gaining her allys in their reborn forms. She has a wide array of weaponry that allows her to be not only one of the strongest offensively, but also an accomplished medic.

Summon #179- Sonic the Hedgehog- Rogue (Sonic)
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The fastest thing alive, capable of breaking the sound barrier on foot. Usually, he spends his time drifting and foiling the plots of Eggman, with his many, many, many, many friends.

Summon #180- Queen Chrysalis- Mage (MLP)
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Ruler of the Changelings, who attempted an invasion of the Equestrian capital, Canterlot. She disguised herself as the bride Princess Cadence, in order to drain energy from her fiance to weaken the city's defences. However, despite a near victory, she was defeated at the last second, launching her and her army into the distance.

Summon #181- Blue Eyes White Dragon- Warrior (Yu-Gi-Oh)
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A powerful card championed by Seto Kaiba. It's attacks are ferocious and it's flare is a sterling example of Light type attacks. Fusing three together will get you Blue Eyes Ultimate Dragon (But not in this game)

Summon #182- Zero- Warrior (Mega Man)
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A Maverick Hunter who hunts down rogue robots. He also assists Mega Man X in fighting their enemies such as Sigma. In battle, he is a ruthless and powerful combatant, using his vast array of weaponry to destroy any target

Summon #183- ???

Summon #184- Masked Man- Rogue (Mother)
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Once Claus, he is now a pawn of the Pig King, racing Lucas to pull all of the needles. In battle, he is a ruthless battler, with high tech weapons as well as PSI powers.

Summon #185- Batman- Support (DC)
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When Bruce Wayne's parents were killed by a gunman in the crime ridden city of Gotham, he trains himself in martial arts and dresses in dark armour to drive fear into the hearts of the criminals. Not only is he strong, his smart mind and limitless resources allow him to be prepared for any situation.

Summon #186- ???

Summon #187- Phoenix- Mage (Marvel)
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A telekinetic mutant who lives with Xavier. On a mission in space, Jean Grey was noticed by the Phoenix Force, who saved her from radiation and created a copy, Phoenix. Using her telekinetic power, she can read minds and use pyrokinetic attacks

Summon #188- Palutena- Mage (Kid Icarus)
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The Goddess of Light, served by Pit. When she isn't defending humanity from the schemes of the Underworld, she is often harassing her guard/errand boy Pit. Despite this, she is an extremely capable fighter, with her power able to throw temples at her targets. Unfortunately this made her a target for the Chaos Kin

Summon #189- The Emperor- Mage (Star Wars)
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The final supreme chancellor of the Galactic Republic, and the first emperor of the Galactic Empire, Palpatine was a powerful Sith lord, who managed to overthrow the Jedi order. As a result, he is one of the most powerful users of the Force

Summon #190- Groudon- Warrior (Pokemon)
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A legendary pokemon of Hoenn which was said to have created the continents. It resides in a massive lava pool in a deep slumber, until it was disturbed by Team Magma. When it is out, the sun turns harsh and the area begins to dry out. It's rivals with Kyogre, who it battled with until it was stopped by Rayquaza

Summon #191- Raiden- Warrior (Metal Gear Solid)
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Once a child soldier, adopted by Solidus Snake and quickly gained renown for his skills with a knife which earned him the nickname 'Jack the Ripper'. Once he grew up, he was part of Foxhound and was involved with the incident at Big Shell. After some minor Mind Screws, he got turned into a cyborg by the patriots and now fights with untold precision and strength as a cyborg ninja hired by Maverick

Summon #192- Gandalf- Mage (Lord of the Rings)
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A powerful wizard, sent to combat the threat of Sauron. He created the fellowship of the ring, and gave his life at Moria to defeat a Balrog. Coming back to life, he continues to aid them in the upcoming war. In battle, he uses a combination of his staff and his sword, Glamdring

Summon #193- Alice- Mage (Shin Megami Tensei)
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A ghost who appears as a small blonde girl. She seems young, but her magic powers are formidable. She is either the ghost of an English girl who died a sad death, or an evil spirit from a fevered writer's mind. In battle, this Demon/Persona is a master of Dark type spells, with her trademark spell, Die For Me dropping spear wielding cards on the enemy

Summon #194- Ganondorf- Rogue (Legend of Zelda)
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The King of Thieves, this Gerudo Warlock attempts to overthrow Hyrule with the intent of giving his people a better home to live in. Unfortunately, the actions of certain individuals a long time before this ensured that he'd always be matched by a Link. No matter how long he waits, he'll always be stopped. Finally gets some respite in the Hyrule he soughted after, albeit a bit soggier than he wanted.

Summon #195- ???

Summon #196- Great Fairy- Medic (Legend of Zelda)
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The ruler of the fairies in Hyrule. She resides in the Cave of Ordeals, rewarding challengers by sending out fairies to heal the adventurer at the spirit springs around Hyrule. Her magic can bring people back from the brink of death

Summon #197- ???

Summon #198- Ridley- Warrior (Metroid)
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Leader of the Space Pirates and nemesis to Samus Aran. A formidible foe, whose size and strength let him tear his foes apart. And despite that, he is always foiled by the bounty hunter. Even though he should have died, he always finds a way to come back, sometimes as a robot.

Summon #199- Discord- Mage (MLP)
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Once upon a time ruled Equestria with an iron fist, tormenting the populace with untold chaos, until one day, two alicorns decided to stop him using the power of some artifacts, sealing him away for eons. This wasn't enough to stop the spirit of chaos, and he eventually broke free of his prison. Having nearly succeeded in breaking the bearers of the Elements, he loses to his hubris once again. Finally, he is reformed by Fluttershy and can live outside his statue prison. It's 1AM and I'm writing about ML frickin P. It's not even like anyone is reading this...

Summon #200- Predator- Rogue (Predator)
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Some call him Jerry, but this alien hunter hunts the deadliest game; Man. However, even with all of his tech, he met his match in a 1980's era Arnold Schwarzenegger. Against your enemies, he probably stands more than a chance

Summon #201- King Ghidorah- Warrior (Kaiju)
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A giant, three headed dragon that loves destroying Tokyo, much to the ire of fellow kaiju Godzilla and Mothra. Using his powerful wings, it can fly at extreme speeds in addition to whipping up hurricanes and breath attacks

Summon #202- The Incredible Hulk- Warrior (Marvel)
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Bruce Banner took on a massive amount of Gamma radiation, but survived seemingly unscathed. But when he gets angry, he transforms into a monstrous green brute who is both nigh indestructible and incredibly strong

Summon #203- Kid Buu- Warrior (Dragon Ball)
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The 'purest' form of Majiin Buu, who doesn't have any of his victims absorbed, concentrating all of his power into sheer chaos. Kid Buu doesn't care for anything other than destruction. It even manages to destroy earth, and nearly all of its inhabitants too. In battle, its erratic style means no-one can even tell what it will attack

Summon #204- Giygas- Mage (Mother)
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A monstrous alien, who attempted to conquer the earth. He was repelled by the memories of his mother figure by Ninten and his party. Later, the teen Ness was visited by a time traveler called Buzz Buzz, who warned him to stop the future invasion of Giygas. In order to stop this, Ness and his party travelled back in time to combat a weaker Giygas in the Cave of the Past. Driven insane by his own power, Giygas is truly incomprehensible, but was defeated by the wishes of the player and humanity

Summon #205- Nyx Avatar- Mage (Persona)
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Obligatory. Spoiler tags for the off chance that someone actually reads this: Due to the experiments of the Kirijo group, Nyx's Avatar was released, but sealed away by Aigis into a bystander. 10 years later, after SEES defeat all 13 of the Full Moon Shadows, the Avatar escapes it's seal and becomes a human by the name of Ryoji. Now with the mission of calling upon Nyx and bringing The Fall upon the world, despite his wishes, he waited at the top of Tartarus for SEES to stop him. His abilities include changing 'Arcana', with a new set of skills to suit each one.

Summon #206- Hades- Mage (Kid Icarus)
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The true ruler of the Underworld, Hades hid behind Medusa in his plot to create an army to control everything. He uses the souls of the dead from the wars he machinates to bolster his army. However, his true joy lies in trolling Pit and annoying the goddesses

Summon #207- Horseless Headless Horsemann- Warrior (Team Fortress 2)
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Tales said by the mercenaries of BLU and RED say that an axe wielding ghoul haunts the Mann Manor, attacking anyone it sees to steal their souls. Actually the spirit of Silas Mann, this monster wields the Headtaker, an axe capable of finishing anyone it hits.

Summon #208- Chernabog- Rogue (Disney)
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A monstrous demon that resides on Bald Mountain. On Walpurgis Night, he emerges, summoning all of his minions to dance, before casting them all into a fiery pit. He also attacks Sora, Goofy and Donald at End of the World

Summon #209- Mothra- Support (Kaiju)
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A peaceful monster who fights only to defend itself and nature, often clashing with the other kaiju such as Godzilla. As with all kaiju, she can shoot laser beams to destructive effect

Summon #210- SCP-682- Warrior (SCP)
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REDACTED- FOLLOWING DATA FOR AUTHORISED PERSONNEL ONLY: Possibly the most dangerous entity in SCP care, this monster wants nothing more than to destroy all humans. It's raw strength and ability to adapt to any situation make it the perfect hunter. It can regenerate itself from injuries that would have killed most other organisms.

Summon #211- ???

Summon #212- ???

Summon #213- Sovereign- Warrior (Mass Effect)
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A Reaper who was to assess the current state of the galaxy and to activate pathway for the rest of the reapers to harvest this cycle, it was contacted by the SPECTRE Saren, who thought he could avert the destruction of the sentient species. Unfortunately, he fell to Sovereigns indoctrination. Despite Sovereign's best attempts, he was thwarted by Commander Shepard at the Citadel, along with the Alliance Fifth Fleet and CSec forces

Summon #214- ???

Summon #215- Exodia- Mage (Yu-Gi-Oh)
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Known as the Forbidden One, the power of this Duel Monster is so powerful, it guarantees a win if all 5 pieces are on the field. When it was successfully summoned by Yami Yugi against Kaiba, even his 3 Blue Eyes White Dragons could stand against the obliteration all faced

Summon #216- Grima- Mage (Fire Emblem)
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The Fell Dragon who is worshipped by the Grimleal. The leaders of this cult have been trying to accelerate his return by breeding one who is identical as Grima. The current leader, achieved this with his child, who managed to flee. In the future, Grima possessed the Avatar to kill Chrom and bring upon the destruction of the world. Some of the humans managed to escape to the past, to ensure the future doesn't come...

Summon #217- Superman- Warrior (DC)
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Escaping the planet of Krypton before it was destroyed, Kal-El was found by the Kent's on Earth, and dubbed Clark when adopted. When he grew up, he decided to don his iconic cape and protect the citizens of earth using the powers he gained under the light of Earth's Sun. His only weaknesses are magic and Kryptonite

Summon #218- Cthulu- Warrior (Lovecraft)
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One of the Old Ones, a group of beings whose sheer existence brings insanity into the minds of all who see it. At the moment, it rests deep under the ocean, but when it awakens.... No-one is safe...

Summon #219- Godzilla- Warrior (Kaiju)
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A giant, irradiated lizard who has a deep seated hate for Tokyo and everyone there. However, sometimes he feels there are more pressing matters, such as when aliens invade, he'll be there with Mothra, Rodan and Anguirus beating the tar out of them. In addition to his resilience, he can also fire atomic beams out of his mouth

Summon #220- Izanagi-no-Okami- Rogue (Persona)
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During the final battle in Yomotsu Hirasaka, the defeated Yu recieved the power of all of the bonds he had formed over the year of his journey, giving him the power to grasp the truth and overcome mankinds weakness in the form of The World arcana. Using his newfound power, he destroyed Izanami-no-Okami and removed the fog from the TV World
Last edited by garfield.01 on 01 May 2014, 15:33, edited 40 times in total.
garfield.01
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Location: United Kingdom

Re: The Dimensional Summoners- Apply Now!

Postby garfield.01 » 29 Oct 2013, 19:52

Item List and Bestiary

Bidoof- A small, normal type pokemon found commonly in Sinnoh. HP 10, Attack 2. No weaknesses or Resistances
Slipping Hablerie- A shadow that looks like a ball with a mouth, found in the TV World. HP 10, Attack 2. Weak to electric
Admiral Swiggins- A space travelling squid who wields his anchor and ink in battle. HP 25, Attack 3. Weak to Wind
Anomaly- A ball of electricity. From our research into the Void Incident, it appears they have importance with maintaining the balance between dimensions. Appear where unrestrained summoners are active. HP 15, Attack 2. No weaknesses/resists
[A Magical, Mystical Jerk] Magic Man- A martian that was banished to Ooo. He spends his days being a jerk and teaching everyone how much of a jerk he is. Due to his immense power, he was also given the power of summoning. HP 30, Attack 4. Weak to Dark
Scorcher- A fiery assassin for hire, he will never stop until his target is dead. Not only does he wield brutal fire attacks, but they also ignore defence stats. HP 45, Attack 5. Weak to Water
Thug- A criminal from a New York gang. While not as tough as their leaders, they can still hit relatively hard. HP 10, Attack 3. No weaknesses
Sandman- William Baker/Flint Marko was transformed into the Sandman when he was caught in a nuclear test. Now, he can transform his body into sand, making a very slippery customer. HP 30, Attack 4. Weak to Ice
Venom- When the Venom symbiote made Eddie Brock its host, it gave him amazing supernatural athleticism and power to take on Spiderman. HP 40, Attack 6. Weak to Fire
Dr. Doom- The ruler of Latveria, underneath his literal iron fist. A master of magic and technology, this villain abuses his diplomatic immunity liberally, making him a powerful foe for most heroes. HP 40, Attack 5. Resists Wind
Loki- The Norse trickster god, he is always plotting a scheme to overthrow his brother, Thor. Despite not appearing to be very muscular, his magical skills are legendary. HP 70, Attack 6. Weak to Light
[The Titanic Don] Kingpin- The boss of the underworld in New York, he isn't just fat. His massive size is nearly all muscle, making him a formidable foe for anyone to fight, even without his summoning powers. HP 55, Attack 5. Resists Physical
Zombie- A human infected by the T-Virus. While quite flimsy, they pack a punch when they attack. They can inflict poisoning too if they bite. HP 20, Attack 5
Nemesis- A Tyrant infected by a parasite designed to give it more intelligence, this is the ultimate hunter. Huge and powerful, nothing makes it flinch. HP 60, Attack 6. Immune to Stun
[The Saturated Tyrant] Wesker- A double agent working for the Umbrella corp. Not only is he infected with the T Virus and Ouroboros, he is also a skilled combatant. With his powers, he can seemingly teleport and punch harder than any normal man. HP 65, Attack 6
Venusaur- A Grass/Poison type hailing from Kanto. It's bulky size helps it tank attacks easily. Once it Mega Evolves, it loses it's weaknesses to Fire and Ice, retaining only a weakness to Wind. HP 45, Attack 5
Charizard- A Fire/Flying dragon that is the final evolution of Charmander. Once it Mega Evolves, it's mere presence causes the sun to shine brighter, further intensifying it's fire attacks. HP 35, Attack 6. Weak to Water and Electric
Blastoise- A large Water type Tortoise with cannons on its back. When it Mega Evolves, these cannons get even more powerful, making it's attacks extra deadly. HP 40, Attack 5. Weak to Electric
Golbat- A poisonous bat pokemon. Very fast and can leave enemies disoriented with its Confuse Ray. HP 25, Attack 5. Weak to Electric
Gourgeist- A Ghost/Grass Pokemon which has a good affinity for Dark type attacks. HP 30, Attack 5. Weak to Dark and Ice
Talonflame- A large, fiery bird Pokemon. HP 30, Attack 6. Weak to Water and Electric
Mightyena- A vicious, dark hyena Pokemon. HP 25, Attack 6. Weak to Light.
Hawlucha- A lucha libre hawk pokemon. HP 25, Attack 6. Weak to Electric and Ice.
[The Summoner of Style] Team Flare Boss- After using his new powers to overthrow the last boss, this former grunt leads a much more brutal regime, using the fact he doesn't require Pokeballs for his pokemon. He wont fight directly, but will give assistance to his summons. HP 25, Attack 0
Mewtwo- An attempted clone of Mew, this Pokemon is famed for its monstrous strength. HP 65, Attack 7. Resists Light, weak to Dark.
Deoxys- A mutated space virus that landed on earth, it's true strength lies in its ability to change forms, allowing it to adapt to any battle. HP 50, Attack 5-10. Resists Light, weak to Dark.
Darkrai- A pokemon associated with the full moon and nightmares. It has the power to lull anything to sleep and then feast on their dreams. HP 60, Attack 5. Resists Dark, weak to Light.
Super Anomaly- A stronger Anomaly created by an unrestrained, powerful summoner. They attack similarly to the normal Anomalies, but they can sacrifice themselves to heal their allies. Also, they can attack your Summon Drives to make them malfunction. HP 30, Attack 6
Red and Blue Ogre- Two guardians that live on Oni Island. The Red one can use fiery attacks, while the Blue one likes to use shockwaves. HP 60, Attack 6. Weak to electricity, strong against physical
[Deceitful Dark Fox] Ninetails- One of the servants of Yami, this Kitsune was given Ryoshima Coast to control. Unfortunately, due to the work of Queen Himiko, Amaterasu and Otohime, he was defeated. HP 110, Attack 10. Weak to Electricity, Resists Dark
Fox Rod- Ninetails' power was suppressed into these by King Wada. Even when he is in his complete form, a bolt of electricity is enough to split him into pieces. HP 5, Attack 6
Blight- Another one of Yami's servants, this small demon was responsible for The Emperor's illness and the fog on Sei-An City. It's main part is one of the swords impaled on its body, Goldnail. HP 45, Attack 7. Weak to Light
Bandit- A brigand with the power of summoning. This one has a stolen Summon Drive, so he can summon without sacrificing his stamina. HP 50, Attack ??. Resists all elements. Without a Summon Drive, they have 20 HP and an Attack of 7
Captain Falcon- A legendary F-Zero pilot who's famed for his punch. HP 45, Attack 7. Resists Fire, Weak to Ice
Krillin- A human martial artist who was trained by Master Roshi. While his power is dwarfed by that of Goku's, his Destructo Disk deals ridiculous levels of damage. HP 35, Attack 11
Bandit General- Second in Command of the bandits that use Bureau technology to rob the innocent. He uses a modified Summon Drive to fully materialise summons while not sacrificing his stamina. HP 70, Attack 8. Resists all elements
[The Heartless Armed Angel] Aigis- The 7th Generation Anti Shadow Suppresion Weapon, this female robot was given a personality in order to develop and wield a Persona. Initially it was Palladion, but after her time with SEES fighting Shadows in Tartarus, it became Pallas Athena. Even without her Persona, she wields a range of weaponry from miniguns to rocket launchers. Her Orgia Mode gives her another move and boosted attack until she needs to cool down again. HP 80, Attack 9. Weak to Electric, resists Physical
[Fallen Summoner] Bandit Leader- Head of the bandit summoners which are robbing the multiverse. Not only is he an expert summoner, he wields his trusty battleaxe with precision and brutality. In addition to this, he seems to have developed weaponry from the Anomalies... HP 110, Attack 12. No weaknesses
Henry Cooldown- A mysterious assassin that is a master with his beam katana. It turns out he's the twin brother of Travis Touchdown and acts as his rival. HP 70, Attack 10. No weaknesses
Mega Anomaly- A huge monster created from the fusion of hundreds of Anomalies. The raw power this enemy emanates is enough to tear holes in the walls between dimensions. HP 120. Attack 8. Immune to Light and Electric, weak to Dark.
Bellum- The large demon which was residing in the depths of the Temple of the Ocean King, feeding off the power of The Ocean King. HP 100, Attack 8. Resists Physical damage. Can sometimes possess its enemies
[The Blade of Demise] Ghirahim- The Demon Lord working to summon its master. Not only is he resilient, he is a master swordsman and can dodge physical attacks without an issue. HP 200, Attack 9. Will dodge all physical attacks
The Imprisoned- Ghirahim's master, who was sealed beneath the sealed grounds by Hylia in ancient times. Upon being set free, he attempts to destroy the seal on himself. In battle, he attacks by stomping on the party. His stomps are so powerful, they send out shockwaves that hit everyone too, dealing damage that ignores defences. HP 180, Attack 10. Resists physical and is immune to all status ailments
Starman- An alien from the stars. These goons of Giygas have been plotting to conquer Eagleland, and have a base of operations under stonehenge. HP 70, Attack 8. Weak to Ice, resist Light and Dark
[Envoy of Giygas]Heavily Armoured Porky- A kid from Onett who clashed with Ness during his journey to stop Giygas. Eventually, he joins the alien and fights Ness in his battle mech, before fleeing across time. He can attack with lasers and his robot minions, as well as spraying odd gas to lower the party's stats. If it gets too dangerous, he can hide in his Absolutely Safe Capsule, preventing him from taking any damage, while letting his summons do his dirty work. HP 230, Attack 12. Resists Fire and Ice, no weaknesses
Hyena- A vicious species of animal that are loyal to the usurper Scar. While they aren't as tough as most things you have fought, they have strength in numbers. HP 40, Attack 7. No weakness, no resistances
Shenzi, Banzai and Ed- 3 of the more famous Hyena's that work for Scar. While they might look goofy, their teeth are much more dangerous than you'd think. HP 30 each, Attack 7 each. Weak to Fire, Resists Wind
Lonestar- An artificial cowboy created by the bovinians, who were all wrangled up by him. Now he fights in the Robot Wars, using his skills to become a skilled Cowboy. HP 50, Attack 8. Resists Light
Dimentio- The master of dimentions and one of Count Bleck's henchmen. While he masks his intentions behind strange sayings, he seems to have sinister plans. HP 55, Attack 9. Weak to Light, No Resistances
Po- A panda that dreamed of becoming a martial artist, and was chosen to become the dragon warrior, much to his surprise. After some training, he became a powerful martial artist. HP 60, Attack 9. Weak to Ice, Resists Physical
[The Usurper] Scar- The uncle of Simba who orchestrated the murder and usurption of Mufasa. He runs the Pride Lands into the ground with his poor leadership and greed. HP 140, Attack 8. Weak to Fire, Resists Wind
Fist Thug- A goon under the employ of Fist. Their armour isn't the best, but they can still pack a punch with their assault rifles. Other than that, just your average grunt. HP 50, Attack 7. No resistances or weaknesses
Krogan- A species that hails from the hellhole that is Tuchanka. Famed throughout the galaxy for their brute strength and endurance, they are feared opponents. Their infamy even got them on the receiving end of the Genophage, a biological weapon that ensured only 1 in 1000 births are successful. Be wary of their charges, which can stun you! They are also able to regenerate their health too. HP 90, Attack 9. Weak to Fire, resists Physical
Tela Vasir- An Asari Spectre known for her powerful Biotics and acts in breaking up a slaving ring in Aeghor. She works with the Shadow Broker in order to help maintain peace in Citadel space. In battle, her Vindicator can deal physical damage to every party member. Her Shockwaves can deal widespread Light damage and her Biotic Charge can stun! HP 100, Attack 9. Resists Light and Dark. Weak to Wind
Shadow Broker Agent- A foot soldier for the Shadow Broker. Their rifles can spray the enemies, but their main strength is their flashbang grenades, able to stun the targets. HP 50, Attack 7. No resistances or weaknesses.
[The One Who Knows All] The Shadow Broker- The shadiest and one of the most powerful beings in the galaxy. Not only is his Revenant and Omnishield powerful weapons, being a Yahg gives him immense physical strength. It'll take more than might to take this guy down. HP 250, Attack 14. No weaknesses, resists Physical
LOKI Mech- A humanoid combat mech which carries basic weaponry. However, they can also use a stun gun to deal electric damage or stun you. They also are liable to exploding on defeat, so be careful when getting up close. HP 40, Attack 9. Weak to Fire, Resists Electricity
YMIR Mech- A much larger Mech used by mercenary groups across the galaxy as infantry support. They wield rocket launchers and machine guns with deadly accuracy. Once defeated though, they have one leaving present for everyone... HP 120, Attack 11. Weak to Light, Resists Electricity and Physical
Petey Piranha- An overgrown piranha plant that once terrorised Bianco Hills. Now, he works for The Bureau as a Summoner. It's large size gives it a way to tank damage while dealing large damage with every bite. Be careful of the muck it can vomit up. HP 200, Attack 10. Resists Physical, Weak to Fire
Yu Narukami- While on the outside he looks like your average high schooler, he is in fact in possession of the rare Wild Card, able to summon many Persona's all boosted by his bonds to people. Even without his magic brain demons, he swings his katana with the strength only a natural leader could hope to achieve. Master of the Bowl Cut. HP 120, Attack 10. No weaknesses, Resists Fire, Electric and Wind.
Bureau Agent- A summoner who works of The Bureau, capturing rogue summoners and neutralising Anomalies. Once your allies, these are now hunting you down under the impression that you are rogue. HP 60, Attack 8. No weaknesses, no resistances
Titan- A lumbering giant that seemingly lives only to hunt humans. Although they are usually separated from the populace by large walls, they have been able to attack towns due to the power of the Colossal Titan. HP 9999, Attack 9999. Weak to having the nape of their neck sliced out.
Garrison Guard- Humans trained to maintain the wall protecting humanity. Usually, they dont have much work to do. But when the titan's managed to enter, they attempted to recall their training to defeat titans. This usually ends up with death, but at least they're plentiful. HP 30, Attack 7
Banshee- An Ardat Yakshi transformed into a footsoldier of the Reapers. Considered the most dangerous of all of the Reaper ground units, their biotic skills are second to none, with the ability to teleport, create barriers and terrify even the boldest soldier with their wails. If one grabs you, their sharp claws can pierce even the strongest armour. HP 150, Attack 11. No Weakness, resist Wind and Electricity
Husk- For all intents and purposes, a cybernetic zombie. Created from humans impaled on Dragon's Teeth, these are the foot soldiers of The Reapers as well as the heretic Geth. Should they get too close to you, they can use electrical shockwaves to lower your defences. HP 40, Attack 6. Weak to Fire, Resist Electricity
Abomination- A Husk with fiery powers, they excel in breaking the ranks of enemies. Their most effective attack is their kamikaze attempts at self destructing near their foes. In addition to this, they explode when defeated, so be careful when dropping them. HP 35, Attack 9. Weak to Ice, No resistances
Cannibal- A Batarian transformed into a soldier of the Reapers. They not only have a powerful rifle built into their arms, but they can also use the bodies of their fallen comrades to create armour plating for themselves and restore health. HP 50, Attack 9. Weak to Fire, No resistances
Brute- A Turian and a Krogan fused together by the Reapers to create a wrecking ball of their units. Its powerful charges can lay down even the strongest fighter, devastating any soldier. HP 120, Attack 10. No weaknesses, resists physical
Rayquaza- A legendary Dragon/Flying pokemon from Hoenn. In ancient times, it mediated the battling Kyogre and Groudon. Now, when they were both awakened by Archie and Maxie, it was summoned by a young trainer to settle them both down again, before returning to Sky Pillar. In battle, it is ferocious, with its Hyper Beams and Dragon Pulses able to decimate enemies. HP 140, Attack 10. Weak to Ice, Resists Fire, Electric and Water.
Killer Croc- A large reptilian foe of Batman and menace to the populace of Gotham. Despite his bulky stature, he is a cunning crook, with the goal of ruling the underworld of Gotham. HP 120, Attack 11. Weak to Ice and Dark, resists Physical
Gurren Lagann- The fusion of Gurren and Lagann, piloted by Kamina and Simon respectively. From the power of their fighting spirit, it becomes one of the strongest Gunmen of its size. It's most striking feature is its ability to summon drills from across its body to attack, as well as use the sunglasses on its chest as a boomerang. HP 180, Attack 9. Weak to Light, Resists Physical
Brobot- A robot designed by Count Bleck's newest minion, Mr. L. It chases down Mario, Peach and Bowser as they traversed through space, catching up with them as they were going to receive the Pure Heart in the Whoa Zone. It has a range of attacks it can launch at the opposition, including lasers and missiles. HP 150, Attack 10. Weak to Dark, Resists Physical
Walhart- The Valmese Conqueror, trying to unite the world under his rule. Outside of the command seat, he is also a fearsome foe. His power, Conquest, ensures he has no weaknesses and his weapons of choice, the sword Sol that drains health and the brutal battleaxe Wolfberg ensure that he is the most terrifying force on the battle. HP 110, Attack 10. No weaknesses, resists Physical
Tien Shinhan- Once the student of the Crane Master, Shen, this three eyed martial artist once beat Goku in a fight. Soon after, he joined the side of good, fighting against Demon King Piccolo. He is considered the strongest human in existence, being able to use his Neo Tri Beam to actually injure Cell in his imperfect form. However, this attempt nearly killed him. HP 80, Attack 12
M Bison- A man with the ambition of being dictator of the world, he controls the governments with his crime syndicate, Shadaloo. In battle, he is a fearsome force too, utilising his massive personal strength as well as that of his 'Psycho Power'. HP 130, Attack 10. No Weaknesses, no resistances
Pyramid Head- A monster that resides in Silent Hill, stalking James Sunderland as he explores the town. It acts as an executioner, representing James' desire for retribution for murdering his wife. They wield large knives or spears, dealing brutal levels of damage with them. Seemingly indestructible, but they go down eventually. HP 170, Attack 13. No Weaknesses, resist physical
Double- Not much is known about this seemingly innocent nun. She is a shapeshifter, however, and is loyal to The Trinity and an ally of the Skullgirl. Her fighting style seems to be 'steal from everyone else and be horrifying'. HP 160, Attack 11. No weaknesses, Resists Dark
Elder Princess Shroob- In the past, the leader of the Shroob Race invaded the Mushroom Kingdom with her little sister. During this time, she captured the Princess Peach of the present, who had travelled through time using E Gadd's new time machine. Before she was captured, Peach sealed the Elder princess in the Cobalt Star. In battle, she is a powerhouse who not only is immune to stunning, but can bring the full might of her mass and army down on her enemies. HP 210, Attack 12. Resists physical, Weak to Light
The Devourer of Worlds: Galactus- A survivor of the universe before ours, this being devours planets to sate his hunger. Usually the villain, this godlike being possesses the strength of nations, along with being able to change his size. He's been shackled down to a smaller size by The Director, so he's controllable. HP 300, Attack 14. Resist Dark, Physical, Fire. Weak to Light. Immune to Stun
Elizabeth- A mysterious being that resided in the Velvet Room. Despite her appearance, her strength is on the tier of gods, able to use a multitude of Persona's. For the time being, she has stuck with the Persona of someone special to her, Thanatos. In combat, she can use a many elemental attacks as well as her Grimoire. HP 240, Attack 13. Weak to Wind, Resists Dark and Light. Immune to stun
Rodan- A pterodactyl like kaiju who often clashes with King Ghidorah and Mechagodzilla. Able to fly at supersonic speeds, it can launch sonic booms at its enemies in addition to whipping up whirlwinds with its wings. It can also use spines on its chest to make any attackers regret their actions. HP 270, Attack 14. Weak to Ice, Resists Dark, Physical and Fire. Immune to stun
[The Dimensional Heroes]

Scout- A speedy youth from RED team. He's fast, dangerous and can use many different types of buff to his advantage. HP 70, Attack 12. Weak to Electric, Resists Dark
Lennon- A member of the band The Beatles. Deceptively fast, he is an expert healer and debuffer. HP 61, Attack 11. Weak to Ice, Resists Light
Sherlock- The Legendary detective, who is also a master marksman, swordsman and fighter. One of the few enemies who can cast Haste. HP 69, Attack 13. Weak to Fire, Resists Water
Mickey- A master keyblade wielder, who specialises in Light magic. HP 57, Attack 10. Weak to Wind, Resists Dark
Teddie- A being from the TV World, who uses his claws in combination with his Persona Kintoki Douji to deal icy damage and heal the party. HP 52, Attack 9. Weak to Fire, Resists Ice
Ness- A psychic kid from Onett. More of a medic than an elemental fighter, he can call his friends in for assists. HP 46, Attack 9. Weak to Dark, Resists Fire
Wallace- A genius inventor, who regularly has his bacon saved by his dog, Gromit. Has some attacks which can cause trickery in his enemies. HP 72, Attack 12. Weak to Light, Resists Electric
Yoshi- A dinosaur friend of Mario, who can use his long tongue and other transformations to fight enemies. HP 90, Attack 11. Weak to Water, Resists Light
Weebl- An animator who has gained to power to call his creations into battle. HP 67, Attack 12. Weak to Dark, Resists Water
Genie- An all powerful being, confined to a teeny tiny living space. With a wide range of attacks based on his own magical powers, he's a being to contend with. HP 78, Attack 12. Weak to Light, Resists Fire


[Summoner Supreme] The Director- The leader of the Bureau and the strongest summoner in existence. In order to amplify his strength, he has created the Ultimate Gear, a robotic shell of a body turning him into a biocomputer and walking army. Unparalleled in both summoning ability and endurance, he will be the toughest foe alive. HP 300, Attack 16. No Weaknesses, Resists Physical, Fire, Ice, Lightning, Water, Light, Dark and Wind. Immune to stun. Summons: Lazengann, Shenron, Dio Brando, Lucifer and Space Godzilla

Book- A small collection of pages. Outside of gaining information, it seems pretty useless
Small Healing Potion- A pleasant smelling concoction. Can recover some health for one target
Firecracker- A handheld firework. Works like a grenade, albeit much more flashy. Deals fire damage to one target
Kraken Statue- A statue of a legendary squid. Stun an enemy
RPG-7- Fire a missile at an enemy to deal fire damage. May also deal splash damage to other enemies
Ice Grenade- An explosive that flash freezes the vicinity. Deals Ice damage to one target.
Handle- A part of a large key
Plasma Blaster- Dr. Doom's signature sidearm. Deals Dark damage to one enemy
Paper Fan- Can be flapped to produce a gust. Wind damage to one enemy
Defibrillator- Should an ally be knocked out, this can be used to revive them with 5HP of health
Green Herb- A small plant that can be used to heal wounds. Recovers a small amount of health for one target
Keycard- Can open certain doors
Venom Grenade- Throw a bomb that deals minor physical damage to an enemy, but also poisons them
Rally Loudspeaker- Cheer on your teammates to boost the party's attack for 2 turns
Large Scale Firework- Launch several fireworks at the enemies. Deals Fire damage to all enemies
Shadow Bomb- Throw a bomb that unloads pure darkness. Deals Dark damage to one enemy
Cooldown Cola- A can of cola which can reset all of the cooldowns on one player
Revival Bead- Revive an ally with 50% of their max health
Elixir- A rare potion which not only fully heals an ally, but resets all of their cooldowns
Forbearance Shield- If an attack would kill an ally, you will jump in automatically and take half of the damage that would have been taken
Dynamo- The next Electric Move used by the person holding this will be boosted massively
Illusive Ham- Upon being eaten, the user will gain some HP and a boost in evasiveness
Lucky Egg- Whoever is holding this will gain bonus EXP
Weather Manipulator- This device can be used to summon a Blizzard, Hurricane, Tsunami, Thunderstorm or Heatwave to the battlefield
Fornax- The greatest lad's mag in the Milky Way, it appeals to all species. Toss it on the floor in front of an enemy to distract him.
Eye of Providence- With this in your inventory, you will be able to scan the enemies for information
Soma- A rare healing item. Using it will fully restore the party's health. Does not work on unconscious teammates
M-490 Blackstorm- Colloquially known as the 'Black Hole Gun', this weapon creates a singularity on its target. Deals Dark damage to all enemies
Armageddon Grenade- A grenade with the power of the apocalypse withheld in it. Throw it to deal powerful electric and fire damage to all enemies
Zeus' Bolt- A thunderbolt wielded by Zeus himself to smite his enemies. Deals extreme electrical damage to one enemy
Bag of Dragonite- A bag containing a mysterious powder that transforms the user into a powerful dragon. Deals strong Fire damage to all enemies
Porcupine Armour- Armour coated with spikes. While worn, if hit by any physical attacks, the attacker will take some recoil damage
Liquid Nitrogen Cannister- A can of liquid near absolute zero. Spray to deal extreme Ice damage to one enemy
Jet Turbine- An engine that can whip up howling storm of wind. Deals extreme Wind damage to one enemy
Solar Cannon- A weapon powered by nuclear fusion. Blitzes the enemy with the power of the sun, dealing extreme Light damage to one enemy
Ankh of Darkness- A mysterious artefact imbued with fathomless powers of the abyss. Deals extreme Dark damage to one enemy
Regenerator Unit- A piece of equipment that can restart the body even in the most dire situations. If the summoner with this in their inventory is defeated, after 3 turns, they will automatically revive. Items/Spells will have no effect during this time, however
Summon Hologram- A prototype summon drive that can allow even those without innate summoning power to use the powers. Summons a random summon to attack the enemies.
Last edited by garfield.01 on 10 Jun 2014, 19:21, edited 43 times in total.
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Re: The Dimensional Summoners- Apply Now!

Postby Fabong LeTang » 29 Oct 2013, 19:54

Code: Select all
Forum Name: Fabong LeTang
    Player Character Name: Hilda
    Second Character Name: Gothitelle
    Franchise: Pokemon


I decided against picking an obscure character to make your job easier Garf, you can thank me later <3
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You're dusted, buster!
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Re: The Dimensional Summoners- Apply Now!

Postby Kaeetayel » 29 Oct 2013, 20:06

Oh god, two characters?

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Forum Name: Kaeetayel
    Player Character Name: STAR_
    Second Character Name: Jerma
    Franchise: YouTube (video games)
We both got buckets of chicken. You want' do it?
avvy pic :3
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Re: The Dimensional Summoners- Apply Now!

Postby KingoftheSocks » 29 Oct 2013, 20:10

Code: Select all
Forum Name: KingoftheSocks
Player Character Name: Kirby
Second Character Name: Meta Knight
Franchise: Kirby

You got this out very quickly after the last one Garf I'm impressed.

Also mad respect to Kae
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KaptainKrauser: Bring on the Asockalypse.

Credit to liberal for the sig
Steam: chronofighter PSN:KingofheSocks
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Re: The Dimensional Summoners- Apply Now!

Postby SombreAria » 29 Oct 2013, 20:12

This might be a daft question, but can we Choose two characters from different franchises..?
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Re: The Dimensional Summoners- Apply Now!

Postby Kaeetayel » 29 Oct 2013, 20:13

KingoftheSocks wrote:Also mad respect to Kae

^^

Best YouTubers :D
We both got buckets of chicken. You want' do it?
avvy pic :3
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Re: The Dimensional Summoners- Apply Now!

Postby garfield.01 » 29 Oct 2013, 20:15

SombreAria wrote:This might be a daft question, but can we Choose two characters from different franchises..?


Nope, sadly.

And Kaee, while I appreciate your introducing me to new channels, I'm gonna have to say no on that one
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Re: The Dimensional Summoners- Apply Now!

Postby Cribster » 29 Oct 2013, 20:16

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Forum Name: Cribstar
Player Character Name: Beelzemon
Second Character Name: Garudamon
Franchise: Digimawn
still a massive nob
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Re: The Dimensional Summoners- Apply Now!

Postby Kaeetayel » 29 Oct 2013, 20:18

garfield.01 wrote:
SombreAria wrote:This might be a daft question, but can we Choose two characters from different franchises..?


Nope, sadly.

And Kaee, while I appreciate your introducing me to new channels, I'm gonna have to say no on that one

GAH

Code: Select all
Forum Name: Kaeetayel
    Player Character Name: Tycho
    Second Character Name: Gabe
    Franchise: Penny Arcade
We both got buckets of chicken. You want' do it?
avvy pic :3
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Re: The Dimensional Summoners- Apply Now!

Postby garfield.01 » 29 Oct 2013, 20:21

That I can do

The game will start with 10 players, but I will accept a maximum of 15 in total
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Re: The Dimensional Summoners- Apply Now!

Postby slorp » 29 Oct 2013, 20:23

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Forum Name: slorp
    Player Character Name: Jay Gatsby
    Second Character Name: Tom Buchanan
    Franchise: The Great Gatsby

I hope these characters are fine
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Re: The Dimensional Summoners- Apply Now!

Postby SombreAria » 29 Oct 2013, 20:29

That's a Shame... Oh well, plan-B:

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Forum Name: SombreAria
Player Character Name: Snow Villiers
Second Character Name: Auron
Franchise: Final Fantasy
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Current game(s) hosting; Untitled World II
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Re: The Dimensional Summoners- Apply Now!

Postby vtheyoshi » 29 Oct 2013, 20:32

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Forum Name: Vtheyoshi
Player Character Name: Okami Amaterasu
Second Character Name: Issun
Franchise: Okami


Damn, you got this out quick, Garf.
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Thanks to Liberal for the sig and avatar.
Kittens.: Right, because a three way between a corpse, the self-proclaimed "ONM overlord" and masa would be really sexy.
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Re: The Dimensional Summoners- Apply Now!

Postby KaptainKrauser » 29 Oct 2013, 20:33

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    Forum Name: KaptainKrauser
    Player Character Name: Jack Krauser
    Second Character Name: Barry Burton
    Franchise: Resident Evil
Last edited by KaptainKrauser on 29 Oct 2013, 22:05, edited 1 time in total.
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"I'm like Bruce Wayne, except without the money, social skills, muscles or intelligence." - TheImprobableOne
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Re: The Dimensional Summoners- Apply Now!

Postby E123-Fawful » 29 Oct 2013, 20:42

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Forum Name: E123-Fawful
Player Character Name: Agent Washington
Second Character Name: The Meta
Franchise: Red vs Blue
NOTHING goes over my head!... My reflexes are too fast, I would catch it.
NN ID: Didactual Spartan
Xbox Live Gamertag: RegiGiygas117
3DS Friend Code: 4682 - 8443 - 7371
Steam Account: RegiGiygas117
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Re: The Dimensional Summoners- Apply Now!

Postby Nintendo Ninja » 29 Oct 2013, 20:51

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Forum Name: Nintendo Ninja
Player Character Name: Raelynn
Second Character Name: Froggy G
Franchise: Awesomenauts
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Ninjas // I would bring back the GNC Jukebox but the Smash Bros thread is putting me off visiting GNC...
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Re: The Dimensional Summoners- Apply Now!

Postby garfield.01 » 29 Oct 2013, 21:26

While this is enough players to start, I am still doing move lists, so feel free to join
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Re: The Dimensional Summoners- Apply Now!

Postby Cormick » 29 Oct 2013, 22:09

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Forum Name: Cormick
Player Character Name: Kenny McCormick (he's immortal, why not?)
Second Character Name: Satan
Franchise: South Park


Because let's face it, LOST would be too obvious.
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Huh. Turns out Martin Is Awesome after all. Thanks for the sig!
Granite Zone
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Re: The Dimensional Summoners- Apply Now!

Postby Metr01d » 29 Oct 2013, 22:41

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Forum Name: Metr01d
Player Character Name: King Radical
Second Character Name: Dr McNinja
Franchise: The Adventures of Dr McNinja


Because yolo.
Super Andre: I thought Metr01d was a woman.
Cheesemonster: Wait. You're female? I thought you were a bloke. What the hell are you?!
carnivine chaos: Met is a guy?
<Kaeetayel> I think Met would give better sex than Hoyle
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Re: The Dimensional Summoners- Apply Now!

Postby Pyron12 » 30 Oct 2013, 12:31

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Forum Name: Pyron12
Player Character Name: Gotenks
Second Character Name: Vegito
Franchise: Dragon Ball Z
Friend Code: 3780-9511-6018
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Re: The Dimensional Summoners- Apply Now!

Postby gobbadino » 30 Oct 2013, 13:07

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Forum Name: gobbadino
Player Character Name: Chell
Second Character Name: Doug Rattmann
Franchise: Portal
Bye
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Re: The Dimensional Summoners- Apply Now!

Postby giantchuchu » 30 Oct 2013, 14:52

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Forum Name: Giantchuchu
    Player Character Name: Slime
    Second Character Name: She-Slime
    Franchise: Dragon Quest
Last edited by giantchuchu on 30 Oct 2013, 19:57, edited 1 time in total.
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Twitter: https://twitter.com/atkinson_ry
3DS Friend Code: 0731 - 4792 - 5815 - PM if you add me!
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