Crikey, where do I start with this game?
-Merely walking around as Bats is badass. I can't think of any other game that makes the mere act of moving
-Paul Dini on writing, Kevin Conroy as Batman, Mark Hammil as Joker and Arleen Sorkin as Harley Quinn. It's a Batman: The animated series reunion, and that
is an epic win in itself.
-All of the references to other characters within Batman continuity, most of which were present in the Riddler trophy challenges. Dat Calender Man-incidentally one of Paul Dini's favourite obscure characters, who finally managed to get him into an episode of Batman: The brave and the bold
-Musical awesomeness following effective Batman-ing: Managing to take out all but one of the goons in a room without being noticed results in a brilliant score being played and the empowering sight of a terrified lone survivor randomly jumping at shadows.
-Although the sequel smoothed the combat system's flaws out a bit, taking on entire mobs of goons was a hoot as you piled in with counters, gadgets mid-fight and swoosh-y takedowns; all adding to the Batman mystique.
-Scarecrow's hallucination sequences, the later instances of which doing some serious 4th wall breaking with fake console crashes an entire re-jigged version of the game's opening sections! A shame they never revisited this level of wooky in the sequel.
-Arkham Asylum holds the distinction of having one of the the best kept secrets in gaming ever. A secret room within the game detailing the sequel only became known when Rocksteady released screenshots a year after release. Explosive gel was planted, Minds (and walls) were blown.
Reading in the drawing room since 1889.