deKay wrote:The 360 and PS3 (and the Xbox and PS2, actually) can run 1080p "easily".
This somewhat bothers me. You've neglected to mention both Wii and GameCube in this deliberation of yours, and that's where you've lost credibility. While it's arguable that the graphics prowess in the older 6th Gen systems can indeed deliver 1080p graphics, forgetting the GameCube (6th Gen) and Wii (7th Gen) (both with similar chipsets which can
do 1080p output, look at Dolphin for more info) makes this point of yours completely moot. You also have to take into account how the systems are connected. I don't think SCART or Composite can do anything higher than native 480p/576i, but Component and HDMI obviously can hit 720-1080p/i. Also, HD was very new and not really a mainstream standard back during the 6th Gen, so yeah, point completely mooted.
For what it's worth, the 360 really does struggle to output 1080p graphics. About 5% of PS3 games are 1080p, and those are mostly PSN only games rather than games you can buy on a disc. Full HD is something those two systems weren't looking to achieve to do, whereas the option is there from the get-go should developers wish to take advantage of it on Wii U. Remember, Wii U can do it 'natively', so no up-scaling from 720p.
deKay wrote:It's now been confirmed that NSMBU doesn't run in 1080p, for what it's worth.
This hasn't been confirmed per se, as multiple sources are saying six of one and half-a-dozen of t'other. Until the game is widely available to the public, we won't know. I'm a glass half-full kind of guy so I'm hopeful it'll run in 1080p. It doesn't matter that much though, it's a 2D scrolling platformer. Nintendo always create beautiful visuals (as did Sega during the Dreamcast era actually) so that'll more than make up for it if you're a bit of a connoisseur for eye candy.