lrwr14 wrote:I'm glad they haven't.
Achievements take away certain things from a game. For example, if an achievement asked you to find a certain location, which is optional , people would go looking for that place just for an achievement. However, by not telling the player about this location (through achievements) they'll be more surprised and interested when they discover it by themselves.
I believe the Xbox360 system solves this problem by having 'secret' or 'locked' achievements - Not telling you HOW to get the achievement, just that there is one. Not all developers use it, but it's there. PS3..? Don't know. Haven't got one.
On the subject, I agree with previous statements that they should be included, but not shoe-horned, and not included in multiplayer. I'm a big TF2 player, but if a Heavy is spamming the minigun in your spawn room, you can bet your bottom dollar he's after the 'Heavy Industry' achievement. It, simply put, makes you a man down, and then you're probably going to suffer.
Achievements are fun. They encourage you to do things perhaps you normally wouldn't, to explore both playstyle and the game world itself. I'd be more impressed if they had a use other than gloating, however. (Looking at you, Microsoft.), Again, TF2 incrementally gives you unique weapons for completing the achievements.
And The3DSFormula, *cough*Zombiu*cough*. Yeah, not Nintendo, but Nintendo-exclusive is good enough. And, as a law student, I'd like to point out posting a rebuttal after saying 'I rest my case' will land you in contempt of court. The court of OMN, very harsh.
Wise words of the month:You could kill two birds with one stone. Or you could watch them and be much happier