vtheyoshi wrote:No Mario Kart: Double Dash? For shame!
I have to agree. Mario Kart 7 just doesn't feel right to me: whether it's the lack of fake item boxes or the abundance of silly little ramps on grassy verges being passed off as short-cuts, I don't know. But something just isn't kosher in that game. It also feels like it's missing some of it's crucial Mario charm. In Double Dash there were Mario references all over the place, from the track names, to the obstacles to the things in the background, but Mario Kart 7 doesn't seem to have all that many in comparison. It started in this way in Mario Kart Wii with some courses only containing one or two Mario things in it - like Grumble Volcano, in which all I found were Podoboos - and has become worse in MK7.
Double Dash is by far my favourite Mario Kart game. Sure it wasn't perfect - it didn't have all that many tracks, but they were almost all excellent; the drifting system was a bit awkward, but it could really help if you knew how to properly use it; it wasn't as fun as on Wii or 3DS where you could play with any amount of other people, be it your friends or just anyone - but for me the design and novelty of Double Dash (two characters in a kart was a genius idea to add some risk/reward to the double item box collecting) made it brilliant.
It's what Mario Kart designers should look to for everything.