ChandraONM wrote:I do find the differences in opinion with this game amazing. . . I don't think I've ever seen anything like it.
Just for the record, if I had reviewed it I would've given it a similar or lower score.
Personally I find the game really average. I don't like the racing and I don't like the way that the levels feel like everything has been chucked at them just because the content is there.
I played the offline multiplayer for a good hour with the rest of the team and found every moment a chore.
Everyone cries bias because it's an easy answer to the differing opinions.
The fact of the matter is that whether it was Matthew, Joe or myself reviewing it, the game would've got pretty much the same score because we all agreed that it just wasn't much fun.
I'm stunned that people out there like it as much as they do but hey, each to their own.
I don't think it has anything to do with Bias myself, in fact, I think your review and final score on New Super Mario Bros U
was enough to show the world you can be nicely critical on even Nintendo's highest of franchises. I applauded that.
I do find it interesting that none of your team liked this game though (especially as general reviews across the board seem to be positive). I love both the Sonic and Mario franchises respectively - but it really felt like they pulled a lot out of the bag for Transformed
. I suppose it didn't exactly help that SUMO released the game slightly broken and in need of patching before release though, that can't have helped matters. But I really can't understand the 60ish% rating here. I know we're going on opinion here, but I've played plenty of 60ish% games, some of them Kart racers. And this... this just isn't one of them.
I want to use Mario Kart 7 for an example/comparison (because as fun as that was), it was missing so much that made me enjoy the DS iteration. For one thing the disinclusion of missions was a bizarre step backwards in my opinion that made single player feel very compromised, and this is where I think SUMO really came up trumps; because not only did we get Grand Prix Cups, Time Trials, Single Races and Online modes and Tournaments, but they also included a fun and revamped iteration of their Mission mode from the last game introduced to us here as the main World Tour mode of play - which I thought was a brilliant way to introduce the player to each of the tracks whilst giving them bursts of re-playability whilst getting us aquatinted with each of them personally.
There is so much personality to every world, every track, there is lots to unlock and even the RPG-lite character building progress to contend with. Then they threw Boat and Plane racing into the mix whilst somehow making the handling actually work well whilst feeling fluent and intuitive - it lends a degree of skill on the players behalf giving the game a great learning curve. The vehicle transformations in each track just add so much more to the thrill of the ride too, and add that extra area of unpredictability and help each track feel organic in nature as certain laps transform in layout too. This keeps things exciting.
I'm Sorry, but that is pretty impressive from where I'm standing. And I didn't even get onto the music. Those tune remixes... wow.
I dunno, I just feel like I've been spoilt to SEGA's complete back catalogue. I want Nintendo to really pull out the stops like this next time, because this is essentially SUMO's heritage answer in racing form to what Nintendo delivered with the Smash Bros games. And I know Nintendo can do it, even if it means just adding the mission mode back in...