Dertdood wrote:I think you really misunderstood the game in this review
It's not supposed to be fun, it's a critique of skinner box games mixed with a bit of environmental message.
Ha! That is absolute balderdash. Mimicking a horribly manipulative style of game still results in a horribly manipulative style of game, no matter how satirical your intentions. The idea of setting out to make something terrible - and being celebrated for it - is ludicrous in the extreme. The emperor has no clothes, and it's not my fault everyone else is too stupid to say it.
you have to think of the game as more than just fun
it's a deconstruction of gaming; presenting you with a repetitive game and then showing you at the end what you could have done with your time; you meet a woman who uses her time so well she is able to write a novel during the breaks and you walk past a bank where you could have invested all your money.
A game that can be good without necessarily being fun is much more unique and thoughtful than one of the thousands (if not millions) of fun games out there. Evolving beyond fun is what makes games an art form and not entertainment; the industry is starting to evolve with games like = Little Inferno coming out that force you to question yourself and it's a real shame that reviewers don't seem to be evolving along with it. You can't judge a game that is purposely not fun by how fun it is; you're totally missing the point. I'd agree that the price is a little steep but at the end of the day 12.99 for one of the most unique and artistic games out there is a worth it when there's only really one other game that is even comparable to Little Inferno, and making the game any longer would just be unnecessary, the game needs to waste some of your time to work but just adding some more catalogues and combos would be hypocritical for a game about showing you what you can accomplish when you overcome your distractions