Tossing in a few more type combinations would be fun, as would removing IVs from the game - while competitive players will disagree, it is a totally alienating feature of the game to many players, preventing them from being able to engage with the competitive side of the game, and Pokemon community, fully.
I disagree with this Chris.
IVs are what make each Pokémon unique. To remove them would make every single Pokémon the same. What they need to do is prevent people hacking/RNGing to get flawless Pokémon, and with the games on the 3DS, that is what they have done.
Besides, I don't mess about with IVs and I win the majority of my battles. I know people who ranked in the VGC and WiFi competitions without messing about with IVs.
It's not as big a problem as people make it out to be
I'm slightly surprised that IVs are the main point of contention from this blog!
Yes, I totally agree that IVs make each Pokemon unique, and I totally believe there should be a way of differentiating Pokemon. However, I just wish it was implemented in such a way that it couldn't be abused by the truly obsessive competitive players as it is at the moment. Even keeping IVs, but not allowing people to check what IVs were held by an individual Pokemon might fix that.
It's not a problem for in-game battles, but I really feel that it is for competitive play. I don't consider using soft-resetting, and other methods, to get the "perfect" Pokemon a feature of the game, and so I do see it as an abuse of the implemented system when players do harvest Pokemon with specific IVs. I know that I would never do that, as that is as far away from being fun as is possible for me to imagine, and yet there's no point in me entering the competitive sphere when that sort of practice takes place. I do feel it's a massive problem: I've been playing Pokemon almost as long as I can remember, but I don't feel I can get involved in competitive play.
So I'm not against the concept of IVs (which is admittedly how it came across in the blog), but their current implementation. But really, I think this is a debate about whether practices like soft-resetting are how the game was intended to be played. I'm assuming not.